forked from sojamo/controlp5
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ControlP5matrix.pde
296 lines (264 loc) · 9.97 KB
/
ControlP5matrix.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/**
* ControlP5 Matrix
*
* A matrix can be used for example as a sequencer, a drum machine.
*
* find a list of public methods available for the Matrix Controller
* at the bottom of this sketch.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
Dong[][] d;
int nx = 10;
int ny = 10;
void setup() {
size(700, 400);
cp5 = new ControlP5(this);
cp5.addMatrix("myMatrix")
.setPosition(50, 100)
.setSize(200, 200)
.setGrid(nx, ny)
.setGap(10, 1)
.setInterval(200)
.setMode(ControlP5.MULTIPLES)
.setColorBackground(color(120))
.setBackground(color(40))
;
cp5.getController("myMatrix").getCaptionLabel().alignX(CENTER);
// use setMode to change the cell-activation which by
// default is ControlP5.SINGLE_ROW, 1 active cell per row,
// but can be changed to ControlP5.SINGLE_COLUMN or
// ControlP5.MULTIPLES
d = new Dong[nx][ny];
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y] = new Dong();
}
}
noStroke();
smooth();
}
void draw() {
background(0);
fill(255, 100);
pushMatrix();
translate(width/2 + 150, height/2);
rotate(frameCount*0.001);
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y].display();
}
}
popMatrix();
}
void myMatrix(int theX, int theY) {
println("got it: "+theX+", "+theY);
d[theX][theY].update();
}
void keyPressed() {
if (key=='1') {
cp5.get(Matrix.class, "myMatrix").set(0, 0, true);
}
else if (key=='2') {
cp5.get(Matrix.class, "myMatrix").set(0, 1, true);
}
else if (key=='3') {
cp5.get(Matrix.class, "myMatrix").trigger(0);
}
else if (key=='p') {
if (cp5.get(Matrix.class, "myMatrix").isPlaying()) {
cp5.get(Matrix.class, "myMatrix").pause();
}
else {
cp5.get(Matrix.class, "myMatrix").play();
}
}
else if (key=='0') {
cp5.get(Matrix.class, "myMatrix").clear();
}
}
void controlEvent(ControlEvent theEvent) {
}
class Dong {
float x, y;
float s0, s1;
Dong() {
float f= random(-PI, PI);
x = cos(f)*random(100, 150);
y = sin(f)*random(100, 150);
s0 = random(2, 10);
}
void display() {
s1 += (s0-s1)*0.1;
ellipse(x, y, s1, s1);
}
void update() {
s1 = 50;
}
}
/*
a list of all methods available for the Matrix Controller
use ControlP5.printPublicMethodsFor(Matrix.class);
to print the following list into the console.
You can find further details about class Matrix in the javadoc.
Format:
ClassName : returnType methodName(parameter type)
controlP5.Controller : CColor getColor()
controlP5.Controller : ControlBehavior getBehavior()
controlP5.Controller : ControlWindow getControlWindow()
controlP5.Controller : ControlWindow getWindow()
controlP5.Controller : ControllerProperty getProperty(String)
controlP5.Controller : ControllerProperty getProperty(String, String)
controlP5.Controller : ControllerView getView()
controlP5.Controller : Label getCaptionLabel()
controlP5.Controller : Label getValueLabel()
controlP5.Controller : List getControllerPlugList()
controlP5.Controller : Matrix addCallback(CallbackListener)
controlP5.Controller : Matrix addListener(ControlListener)
controlP5.Controller : Matrix addListenerFor(int, CallbackListener)
controlP5.Controller : Matrix align(int, int, int, int)
controlP5.Controller : Matrix bringToFront()
controlP5.Controller : Matrix bringToFront(ControllerInterface)
controlP5.Controller : Matrix hide()
controlP5.Controller : Matrix linebreak()
controlP5.Controller : Matrix listen(boolean)
controlP5.Controller : Matrix lock()
controlP5.Controller : Matrix onChange(CallbackListener)
controlP5.Controller : Matrix onClick(CallbackListener)
controlP5.Controller : Matrix onDoublePress(CallbackListener)
controlP5.Controller : Matrix onDrag(CallbackListener)
controlP5.Controller : Matrix onDraw(ControllerView)
controlP5.Controller : Matrix onEndDrag(CallbackListener)
controlP5.Controller : Matrix onEnter(CallbackListener)
controlP5.Controller : Matrix onLeave(CallbackListener)
controlP5.Controller : Matrix onMove(CallbackListener)
controlP5.Controller : Matrix onPress(CallbackListener)
controlP5.Controller : Matrix onRelease(CallbackListener)
controlP5.Controller : Matrix onReleaseOutside(CallbackListener)
controlP5.Controller : Matrix onStartDrag(CallbackListener)
controlP5.Controller : Matrix onWheel(CallbackListener)
controlP5.Controller : Matrix plugTo(Object)
controlP5.Controller : Matrix plugTo(Object, String)
controlP5.Controller : Matrix plugTo(Object[])
controlP5.Controller : Matrix plugTo(Object[], String)
controlP5.Controller : Matrix registerProperty(String)
controlP5.Controller : Matrix registerProperty(String, String)
controlP5.Controller : Matrix registerTooltip(String)
controlP5.Controller : Matrix removeBehavior()
controlP5.Controller : Matrix removeCallback()
controlP5.Controller : Matrix removeCallback(CallbackListener)
controlP5.Controller : Matrix removeListener(ControlListener)
controlP5.Controller : Matrix removeListenerFor(int, CallbackListener)
controlP5.Controller : Matrix removeListenersFor(int)
controlP5.Controller : Matrix removeProperty(String)
controlP5.Controller : Matrix removeProperty(String, String)
controlP5.Controller : Matrix setArrayValue(float[])
controlP5.Controller : Matrix setArrayValue(int, float)
controlP5.Controller : Matrix setBehavior(ControlBehavior)
controlP5.Controller : Matrix setBroadcast(boolean)
controlP5.Controller : Matrix setCaptionLabel(String)
controlP5.Controller : Matrix setColor(CColor)
controlP5.Controller : Matrix setColorActive(int)
controlP5.Controller : Matrix setColorBackground(int)
controlP5.Controller : Matrix setColorCaptionLabel(int)
controlP5.Controller : Matrix setColorForeground(int)
controlP5.Controller : Matrix setColorLabel(int)
controlP5.Controller : Matrix setColorValue(int)
controlP5.Controller : Matrix setColorValueLabel(int)
controlP5.Controller : Matrix setDecimalPrecision(int)
controlP5.Controller : Matrix setDefaultValue(float)
controlP5.Controller : Matrix setHeight(int)
controlP5.Controller : Matrix setId(int)
controlP5.Controller : Matrix setImage(PImage)
controlP5.Controller : Matrix setImage(PImage, int)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage, PImage)
controlP5.Controller : Matrix setLabel(String)
controlP5.Controller : Matrix setLabelVisible(boolean)
controlP5.Controller : Matrix setLock(boolean)
controlP5.Controller : Matrix setMax(float)
controlP5.Controller : Matrix setMin(float)
controlP5.Controller : Matrix setMouseOver(boolean)
controlP5.Controller : Matrix setMoveable(boolean)
controlP5.Controller : Matrix setPosition(float, float)
controlP5.Controller : Matrix setPosition(float[])
controlP5.Controller : Matrix setSize(PImage)
controlP5.Controller : Matrix setSize(int, int)
controlP5.Controller : Matrix setStringValue(String)
controlP5.Controller : Matrix setUpdate(boolean)
controlP5.Controller : Matrix setValue(float)
controlP5.Controller : Matrix setValueLabel(String)
controlP5.Controller : Matrix setValueSelf(float)
controlP5.Controller : Matrix setView(ControllerView)
controlP5.Controller : Matrix setVisible(boolean)
controlP5.Controller : Matrix setWidth(int)
controlP5.Controller : Matrix show()
controlP5.Controller : Matrix unlock()
controlP5.Controller : Matrix unplugFrom(Object)
controlP5.Controller : Matrix unplugFrom(Object[])
controlP5.Controller : Matrix unregisterTooltip()
controlP5.Controller : Matrix update()
controlP5.Controller : Matrix updateSize()
controlP5.Controller : Pointer getPointer()
controlP5.Controller : String getAddress()
controlP5.Controller : String getInfo()
controlP5.Controller : String getName()
controlP5.Controller : String getStringValue()
controlP5.Controller : String toString()
controlP5.Controller : Tab getTab()
controlP5.Controller : boolean isActive()
controlP5.Controller : boolean isBroadcast()
controlP5.Controller : boolean isInside()
controlP5.Controller : boolean isLabelVisible()
controlP5.Controller : boolean isListening()
controlP5.Controller : boolean isLock()
controlP5.Controller : boolean isMouseOver()
controlP5.Controller : boolean isMousePressed()
controlP5.Controller : boolean isMoveable()
controlP5.Controller : boolean isUpdate()
controlP5.Controller : boolean isVisible()
controlP5.Controller : float getArrayValue(int)
controlP5.Controller : float getDefaultValue()
controlP5.Controller : float getMax()
controlP5.Controller : float getMin()
controlP5.Controller : float getValue()
controlP5.Controller : float[] getAbsolutePosition()
controlP5.Controller : float[] getArrayValue()
controlP5.Controller : float[] getPosition()
controlP5.Controller : int getDecimalPrecision()
controlP5.Controller : int getHeight()
controlP5.Controller : int getId()
controlP5.Controller : int getWidth()
controlP5.Controller : int listenerSize()
controlP5.Controller : void remove()
controlP5.Controller : void setView(ControllerView, int)
controlP5.Matrix : Matrix clear()
controlP5.Matrix : Matrix pause()
controlP5.Matrix : Matrix play()
controlP5.Matrix : Matrix plugTo(Object)
controlP5.Matrix : Matrix plugTo(Object, String)
controlP5.Matrix : Matrix set(int, int, boolean)
controlP5.Matrix : Matrix setBackground(int)
controlP5.Matrix : Matrix setCells(int[][])
controlP5.Matrix : Matrix setGap(int, int)
controlP5.Matrix : Matrix setGrid(int, int)
controlP5.Matrix : Matrix setInterval(int)
controlP5.Matrix : Matrix setMode(int)
controlP5.Matrix : Matrix setValue(float)
controlP5.Matrix : Matrix stop()
controlP5.Matrix : Matrix trigger(int)
controlP5.Matrix : Matrix update()
controlP5.Matrix : boolean get(int, int)
controlP5.Matrix : boolean isPlaying()
controlP5.Matrix : int getInterval()
controlP5.Matrix : int getMode()
controlP5.Matrix : int[][] getCells()
controlP5.Matrix : void remove()
java.lang.Object : String toString()
java.lang.Object : boolean equals(Object)
created: 2015/03/24 12:21:14
*/