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The filter layer does not work properly when both, the Ship3D and the GLB are in. The idea is to disable each object according to the visibility status: if (status) { modelGLTF.layers.enableAll() ship3D.layers.disableAll() } else { ship3D.layers.enableAll() modelGLTF.layers.disableAll() }
The filter layer does not work properly when both, the Ship3D and the GLB are in. The idea is to disable each object according to the visibility status:
if (status) { modelGLTF.layers.enableAll() ship3D.layers.disableAll() } else { ship3D.layers.enableAll() modelGLTF.layers.disableAll() }
Some ideas are shown bellow, but tested without success:
mrdoob/three.js#251 (comment)
https://stackoverflow.com/questions/54293528/three-object3d-how-to-disable-raycast-for-object-not-material
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