-
Notifications
You must be signed in to change notification settings - Fork 3
/
readme.txt
138 lines (100 loc) · 4.25 KB
/
readme.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
==========================================================================
Liquidator
==========================================================================
Version: 1.5
Release Date: TBA
Original developer: А.В.Т., Partizan Software
Publisher: Акелла / Akella Company
Original release date: 1998
==========================================================================
ABOUT
==========================================================================
Liquidator is an obscure Russian game illegally made using Build Engine and
published in 1998 by Akella Company, who will later make an infamous Postal 3.
The game includes all-new graphics, sounds, and 3 campaigns with total of 6 maps.
This pack provides modified files and CONs to make it possible to run the
game using modern ports. The game is also translated to English and includes
widescreen compatible HUD sprites.
==========================================================================
THE STORY
==========================================================================
As you know, after Professor Silverman created the first teleportation
system in 1993, seekers of adventures rushed into the virtual world.
However, the unexpected happened. The creatures inhabiting lower realms
of the virtual reality responded with a powerful repulse.
A number of aggressive-minded groups managed to capture teleportation
devices and, according to the latest information, at the moment are
preparing to capture our reality.
The Liquidator’s mission is to find fuel depots for the teleportation
devices and destroy them.
For the duration of this mission, the Liquidator, assigned by the
Worldwide Virtual Teleportation Agency, is endowed with unlimited authority.
==========================================================================
HOW TO USE
==========================================================================
BuildGDX (1.06 and later):
- put liquidator.zip into any folder
- run DukeGDX, navigate to NEW GAME -> USER CONTENT
- find liquidator.zip in the file browser
EDuke32:
- drag and drop liquidator.zip on eduke32.exe
- or launch EDuke32 with "/g liquidator.zip" parameter
Raze:
- drag and drop liquidator.zip on raze.exe
- or launch EDuke32 with "-g liquidator.zip" parameter
BuildLauncher:
- put liquidator.zip into Data\Addons\Duke3D\Campaigns folder
- launch from the Duke Nukem 3D Campaigns menu
==========================================================================
LINKS
==========================================================================
> GitHub repo:
https://github.com/fgsfds/Liquidator-3D
> BuildLauncher:
https://github.com/fgsfds/BuildLauncher
> EDuke32 port:
https://www.eduke32.com/
> Raze port
https://github.com/coelckers/Raze/releases
> BuildGDX port:
https://m210.duke4.net/
==========================================================================
CREDITS
==========================================================================
fgsfds (https://github.com/fgsfds)
Dzierzan (https://twitter.com/Dzierzan23)
==========================================================================
CHANGELOG
==========================================================================
Version 1.5 (TBA)
---------------------------
+ Added voxel key
+ Added original high resolution tiles for pickups
* Improved shotgun animation
Version 1.4 (10.02.2020)
---------------------------
+ English translation for in-game textures
+ Story summary added to the help screen
+ Added correct FM patch
* Fixed bug in GAME.COM that was making the game unfinishable
* Replaced sizeat with sizeto in GAME.CON
* Red Crystal's explosion no longer resets the game
* Altered the chess puzzle at LEV31
* Small key sprite fix by phredreeke
* EDuke32 main menu background
* Menu fonts fixes
* Fixed stray pink pixels on the fuel barrel
Version 1.3 (15.09.2019)
---------------------------
* Main menu music in EDuke32
* Removed explosion intro animation
* Changed Napalm lighting color in Polymer
Version 1.2 (13.09.2019)
---------------------------
+ Shotgun widescreen sprites by Dzierzan
Version 1.1 (13.09.2019)
---------------------------
+ RPG widescreen sprite
Version 1.0 (13.09.2019)
---------------------------
> Initial release