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im_image.cc
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im_image.cc
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//------------------------------------------------------------------------
// Basic image storage
//------------------------------------------------------------------------
//
// Copyright (c) 2008 Andrew J Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "headers.h"
#include "main.h"
#include "im_image.h"
rgb_image_c::rgb_image_c(int _w, int _h) : width(_w), height(_h), is_solid(false)
{
pixels = new u32_t[width * height];
}
rgb_image_c::~rgb_image_c()
{
delete[] pixels;
pixels = NULL;
width = height = 0;
}
void rgb_image_c::Clear()
{
memset(pixels, 0, width * height * sizeof(u32_t));
is_solid = false;
}
rgb_image_c * rgb_image_c::Duplicate() const
{
rgb_image_c *copy = new rgb_image_c(width, height);
memcpy(copy->pixels, pixels, width * height * sizeof(u32_t));
return copy;
}
void rgb_image_c::SwapEndian()
{
u32_t *pos = pixels;
u32_t *p_end = pos + (width * height);
for (; pos < p_end; pos++)
{
*pos = UT_Swap32(*pos);
}
}
void rgb_image_c::Mirror()
{
for (int y=0; y < height; y++)
{
for (int x=0; x < width/2; x++)
{
int x2 = width - 1 - x;
u32_t tmp = PixelAt(x, y);
PixelAt(x, y) = PixelAt(x2, y);
PixelAt(x2,y) = tmp;
}
}
}
void rgb_image_c::Invert()
{
u32_t *buffer = new u32_t[width + 1];
for (int y=0; y < height/2; y++)
{
int y2 = height - 1 - y;
memcpy(buffer, &PixelAt(0, y), width * sizeof(u32_t));
memcpy(&PixelAt(0, y), &PixelAt(0, y2), width * sizeof(u32_t));
memcpy(&PixelAt(0, y2), buffer, width * sizeof(u32_t));
}
delete[] buffer;
}
void rgb_image_c::RemoveAlpha()
{
u32_t *pos = pixels;
u32_t *p_end = pos + (width * height);
while (pos < p_end)
{
int a = RGB_A(*pos);
u8_t r = RGB_R(*pos) * a / 255;
u8_t g = RGB_G(*pos) * a / 255;
u8_t b = RGB_B(*pos) * a / 255;
*pos++ = MAKE_RGB(r, g, b);
}
}
void rgb_image_c::ThresholdAlpha(u8_t alpha)
{
u32_t *pos = pixels;
u32_t *p_end = pos + (width * height);
for (; pos < p_end; pos++)
{
if (RGB_A(*pos) < alpha)
*pos &= 0x00FFFFFFU;
else
*pos |= 0xFF000000U;
}
}
void rgb_image_c::UpdateSolid()
{
is_solid = true;
const u32_t *pos = pixels;
const u32_t *p_end = pos + (width * height);
for (; pos < p_end; pos++)
{
if (RGB_A(*pos) != ALPHA_SOLID)
{
is_solid = false;
break;
}
}
}
rgb_image_c * rgb_image_c::ScaledDup(int new_w, int new_h)
{
rgb_image_c *copy = new rgb_image_c(new_w, new_h);
for (int y = 0; y < new_h; y++)
for (int x = 0; x < new_w; x++)
{
int old_x = x * width / new_w;
int old_y = y * height / new_h;
copy->PixelAt(x, y) = PixelAt(old_x, old_y);
}
return copy;
}
rgb_image_c * rgb_image_c::NiceMip()
{
SYS_ASSERT((width & 1) == 0);
SYS_ASSERT((height & 1) == 0);
int new_w = width / 2;
int new_h = height / 2;
rgb_image_c *copy = new rgb_image_c(new_w, new_h);
for (int y = 0; y < new_h; y++)
for (int x = 0; x < new_w; x++)
{
int R = 0, G = 0, B = 0, A = 0;
for (int dy = 0; dy < 2; dy++)
for (int dx = 0; dx < 2; dx++)
{
u32_t cur = PixelAt(x*2+dx, y*2+dy);
R += RGB_R(cur); G += RGB_G(cur);
B += RGB_B(cur); A += RGB_A(cur);
}
R /= 4; G /= 4;
B /= 4; A /= 4;
copy->PixelAt(x, y) = MAKE_RGBA(R, G, B, A);
}
return copy;
}
void rgb_image_c::QuakeSkyFix()
{
for (int y = 0; y < height; y++)
{
u32_t *pix = &PixelAt(0, y);
u32_t *pix_end = &PixelAt(width / 2, y);
for (; pix < pix_end; pix++)
if (*pix == MAKE_RGB(0,0,0))
*pix = MAKE_RGBA(0,0,0,ALPHA_TRANS);
}
// we assume some parts were transparent
is_solid = false;
}
void rgb_image_c::BlackToTrans()
{
for (int y = 0; y < height; y++)
{
u32_t *pix = &PixelAt(0, y);
u32_t *pix_end = &PixelAt(width, y);
for (; pix < pix_end; pix++)
if (*pix == MAKE_RGB(0,0,0))
*pix = MAKE_RGBA(0,0,0,ALPHA_TRANS);
}
// we assume some parts were transparent
is_solid = false;
}
//--- editor settings ---
// vi:ts=2:sw=2:expandtab