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The neogeo conversion of xevious works (d_neogeo.cpp) with the exception that when I lose my last life and I get a hiscore, after entering my name, the game then seems to perform a reset.
Additionally hiscores are not recorded and are lost (due to reset?).
I am happy to try and debug but cannot figure out what part of the code should I debug from (I don't think it is the NeoInit code - would it be NeoFrame that I should put a debug break on ? or something else).
If you can give me some hints I might be able to figure out what is wrong. Is there a help file that shows the structure of the code so that I understand how the code structure has been configured ?
The text was updated successfully, but these errors were encountered:
Was this homebrew tested on real hardware ? Or another emulator ? My guess would be that this is a bug within the homebrew.
Either way, yes, NeoFrame is where the issue will happen, it's the function called at each frame.
Hi barbudreadmon,
The neogeo conversion of xevious works (d_neogeo.cpp) with the exception that when I lose my last life and I get a hiscore, after entering my name, the game then seems to perform a reset.
Additionally hiscores are not recorded and are lost (due to reset?).
I am happy to try and debug but cannot figure out what part of the code should I debug from (I don't think it is the NeoInit code - would it be NeoFrame that I should put a debug break on ? or something else).
If you can give me some hints I might be able to figure out what is wrong. Is there a help file that shows the structure of the code so that I understand how the code structure has been configured ?
The text was updated successfully, but these errors were encountered: