// Return the value(s) that correspond to 'key'
vm.parseJson(string memory json, string memory key)
// Return the entire JSON file
vm.parseJson(string memory json);
These cheatcodes are used to parse JSON files in the form of strings. Usually, it's coupled with vm.readFile()
which returns an entire file in the form of a string.
You can use stdJson
from forge-std
, as a helper library for better UX.
The cheatcode accepts either a key
to search for a specific value in the JSON, or no key to return the entire JSON. It returns the value as an abi-encoded bytes
array. That means that you will have to abi.decode()
to the appropriate type for it to function properly, else it will revert
.
parseJson
uses a syntax called JSONpath to form arbitrary keys for arbitrary JSON files. The same syntax (or rather a dialect) is used by the tool jq
.
To read more about the syntax, you can visit the README of the rust library that we use under the hood to implement the feature. That way you can be certain that you are using the correct dialect of jsonPath.
We use the terms number
, string
, object
, array
, boolean
, null
as they are defined in the JSON spec.
Encoding Rules
null
is encoded asbytes32(0)
- Numbers >= 0 are encoded as
uint256
- Negative numbers are encoded as
int256
- Floating point numbers with decimal digitals are not allowed.
- Floating point numbers using the scientific notation can be
uint256
orint256
depending on the value. - A string that can be decoded into a type of
H160
and starts with0x
is encoded as anaddress
. In other words, if it can be decoded into an address, it's probably an address - A string that starts with
0x
is encoded asbytes32
if it has a length of66
or else tobytes
- A string that is neither an
address
, abytes32
orbytes
, is encoded as astring
- An array is encoded as a dynamic array of the type of its first element
- An object (
{}
) is encoded as atuple
As described above, parseJson
needs to deduce the type of JSON value and that has some inherent limitations. For that reason, there is a sub-family of parseJson*
cheatcodes that coerce the type of the returned value.
For example vm.parseJsonUint(json, key)
will coerce the value to a uint256
. That means that it can parse all the following values and return them as a uint256
. That includes a number as type number
, a stringified number as a string
and of course it's hex representation.
{
"hexUint": "0x12C980",
"stringUint": "115792089237316195423570985008687907853269984665640564039457584007913129639935",
"numberUint": 115792089237316195423570985008687907853269984665640564039457584007913129639935
}
Similarly, there are cheatcodes for all types (including bytes
and bytes32
) and their arrays (vm.parseJsonUintArray
).
JSON objects are encoded as tuples, and can be decoded via tuples or structs. That means that you can define a struct
in Solidity and it will decode the entire JSON object into that struct
.
For example:
The following JSON:
{
"a": 43,
"b": "sigma"
}
will be decoded into:
struct Json {
uint256 a;
string b;
}
As the values are returned as an abi-encoded tuple, the exact name of the attributes of the struct don't need to match the names of the keys in the JSON. The above json file could also be decoded as:
struct Json {
uint256 apple;
string pineapple;
}
What matters is the alphabetical order. As the JSON object is an unordered data structure but the tuple is an ordered one, we had to somehow give order to the JSON. The easiest way was to order the keys by alphabetical order. That means that in order to decode the JSON object correctly, you will need to define attributes of the struct with types that correspond to the values of the alphabetical order of the keys of the JSON.
- The struct is interpreted serially. That means that the tuple's first item will be decoded based on the first item of the struct definition (no alphabetical order).
- The JSON will parsed alphabetically, not serially.
- Note that this parsing uses Rust's BTreeMap crate under the hood, meaning that uppercase and lowercase strings are treated differently. Uppercase characters precede lowercase in this lexicographical ordering, ie "Zebra" would precede "apple".
Thus, the first (in alphabetical order) value of the JSON, will be abi-encoded and then tried to be abi-decoded, based on the type of the first attribute of the struct
.
The above JSON would not be able to be decoded with the struct below:
struct Json {
uint256 b;
uint256 a;
}
The reason is that it would try to decode the string "sigma"
as a uint. To be exact, it would be decoded, but it would result to a wrong number, since it would interpret the bytes incorrectly.
Another example, given the following JSON:
{
"apples": [
{
"sweetness": 7,
"sourness": 3,
"color": "Red"
},
{
"sweetness": 5,
"sourness": 5,
"color": "Green"
},
{
"sweetness": 9,
"sourness": 1,
"color": "Yellow"
}
],
"name": "Fresh Fruit"
}
And Solidity structs defined as follows:
struct Apple {
string color;
uint8 sourness;
uint8 sweetness;
}
struct FruitStall {
Apple[] apples;
string name;
}
One would decode the JSON as follows:
string memory root = vm.projectRoot();
string memory path = string.concat(root, "/src/test/fixtures/fruitstall.json");
string memory json = vm.readFile(path);
bytes memory data = vm.parseJson(json);
FruitStall memory fruitstall = abi.decode(data, (FruitStall));
// Logs: Welcome to Fresh Fruit
console2.log("Welcome to", fruitstall.name);
for (uint256 i = 0; i < fruitstall.apples.length; i++) {
Apple memory apple = fruitstall.apples[i];
// Logs:
// Color: Red, Sourness: 3, Sweetness: 7
// Color: Green, Sourness: 5, Sweetness: 5
// Color: Yellow, Sourness: 1, Sweetness: 9
console2.log(
"Color: %s, Sourness: %d, Sweetness: %d",
apple.color,
apple.sourness,
apple.sweetness
);
}
If your JSON object has hex numbers
, they will be encoded as bytes. The way to decode them as uint
for better UX, is to define two struct
, one intermediary with the definition of these values as bytes
and then a final struct
that will be consumed by the user.
- Decode the JSON into the intermediary
struct
- Convert the intermediary struct to the final one, by converting the
bytes
touint
. We have a helper function inforge-std
to do this - Give the final
struct
to the user for consumption
- Import the library
import {stdJson} from "forge-std/StdJson.sol";
- Define its usage with
string
:using stdJson for string;
- If you want to parse simple values (numbers, address, etc.) use the helper functions
- If you want to parse entire JSON objects:
- Define the
struct
in Solidity. Make sure to follow the alphabetical order -- it's hard to debug - Use the
parseRaw()
helper function to return abi-encodedbytes
and then decode them to your struct
- Define the
string memory root = vm.projectRoot();
string memory path = string.concat(root, "/src/test/fixtures/broadcast.log.json");
string memory json = vm.readFile(path);
bytes memory transactionDetails = json.parseRaw(".transactions[0].tx");
RawTx1559Detail memory rawTxDetail = abi.decode(transactionDetails, (RawTx1559Detail));
We have gone ahead and created a handful of helper struct and functions to read the artifacts from broadcasting a forge script.
Currently, we only support artifacts produced by EIP1559-compatible chains and we don't support yet the parsing of the entire broadcast.json
artifact. You will need to parse for individual values such as the transactions
, the receipts
, etc.
To read the transactions, it's as easy as doing:
function testReadEIP1559Transactions() public {
string memory root = vm.projectRoot();
string memory path = string.concat(root, "/src/test/fixtures/broadcast.log.json");
Tx1559[] memory transactions = readTx1559s(path);
}
and then you can access their various fields in these structs:
struct Tx1559 {
string[] arguments;
address contractAddress;
string contractName;
string functionSig;
bytes32 hash;
Tx1559Detail txDetail;
string opcode;
}
struct Tx1559Detail {
AccessList[] accessList;
bytes data;
address from;
uint256 gas;
uint256 nonce;
address to;
uint256 txType;
uint256 value;
}
FAIL. Reason: The path
<file-path>
is not allowed to be accessed for read operations
If you receive this error, make sure that you enable read permissions in foundry.toml
using the fs_permissions
key
- Helper Library: stdJson.sol
- Usage examples: stdCheats.t.sol
- File Cheatcodes: cheatcodes for working with files