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Allow resizing, but via adding/removing rows/columns #34
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Massively in-favor of this. The whole atlas-oriented design is extremely appealing to me, but the inability to resize files (combined with my own inability to predict how large a file I'll need) is a bit of a blocker. |
@alterae Thank you for your input! In the meantime, generally I just create a new file anytime I need more space, as all of the files will be packed together. But I totally agree that I need to make files resizable. I just need to commit some time to figuring out how to tie something like that into the undo/redo system and also how to handle changing existing animations when the document layout changes. Feel free to share your input if you've got some ideas! |
This is great, thank you so much for the effort (and pretty drawings) you've included here, I think this is a great way to implement it and I will be starting on this soon. :) I think that with the current way the data is structured, where individual sprites are just coordinates to a location of the full file image size, letting you drag a crop window isn't the best option, but instead maybe something like inserting/appending rows/columns via something intuitive on the canvas. I'll think about the best way to build this into the UI. Thanks again for your input! |
I've been considering allowing file resize, but with respect to animations and sprite names, this could get messy quickly.
As
.pixi
files are typically much larger than they have to be, and new files can be created easily to allow more sprites to the final packed atlas, I think the best way to allow "resizing" of the whole artboard is to go with an approach that allows you to add/remove rows and columns. This would need to create a new image per layer and copy/edit the artwork to the new image without destroying all previously created animations.The text was updated successfully, but these errors were encountered: