forked from FormBucket/svelte-codemirror
-
Notifications
You must be signed in to change notification settings - Fork 5
/
index.js.map
1 lines (1 loc) · 80.9 KB
/
index.js.map
1
{"version":3,"file":"index.js","sources":["node_modules/svelte/internal/index.mjs","src/CodeMirror.svelte"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot_spread(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_spread_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_spread_changes_fn(dirty) | get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, options = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, options);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.32.3' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to seperate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_custom_elements_slots, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, update_slot_spread, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","<script context=\"module\">\n const is_browser = typeof window !== \"undefined\";\n\n let codemirror_promise;\n let _CodeMirror;\n\n if (is_browser) {\n codemirror_promise = import(\"codemirror\");\n\n codemirror_promise.then(mod => {\n _CodeMirror = mod.default;\n });\n }\n</script>\n\n<script>\n import { onMount, createEventDispatcher } from \"svelte\";\n\n const dispatch = createEventDispatcher();\n\n export let value = \"\";\n export let readonly = false;\n export let errorLoc = null;\n // export let flex = false;\n export let lineNumbers = true;\n export let tab = true;\n\n export let cmdEnter = null;\n export let ctrlEnter = null;\n export let shiftEnter = null;\n export let cmdPeriod = null;\n export let ctrlPeriod = null;\n export let cmdHiffen = null;\n export let ctrlHiffen = null;\n export let cmdEqual = null;\n export let ctrlEqual = null;\n export let cmdOpenSquareBracket = null;\n export let ctrlOpenSquareBracket = null;\n export let cmdCloseSquareBracket = null;\n export let ctrlCloseSquareBracket = null;\n export let cmdForwardSlash = null;\n export let ctrlForwardSlash = null;\n\n // [Original Comment] We have to expose set and update methods,\n // rather than making this state-driven through props,\n // because it's difficult to update an editor\n // without resetting scroll otherwise\n\n export async function set(new_value, new_mode, new_theme) {\n if (new_mode !== mode || new_theme !== theme) {\n await createEditor((mode = new_mode), (theme = new_theme));\n }\n\n value = new_value;\n updating_externally = true;\n if (editor) editor.setValue(value);\n updating_externally = false;\n }\n\n\n export function update(new_value) {\n value = new_value;\n\n if (editor) {\n const { left, top } = editor.getScrollInfo();\n editor.setValue((value = new_value));\n editor.scrollTo(left, top);\n }\n }\n\n export function getValue() {\n if (editor) {\n return editor.getValue();\n }\n }\n\n export function getLine(lineIndex) {\n if (editor) {\n return editor.getLine(lineIndex);\n }\n }\n\n export function getSelection() {\n if (editor) {\n let expression = editor.getSelection();\n if (expression == \"\") {\n let cursorInfo = editor.getCursor();\n expression = editor.getDoc().getLine(cursorInfo.line);\n }\n return expression;\n }\n }\n\n export function getCursorPosition() {\n return editor? editor.getCursor() : undefined;\n }\n\n export function getRange(from, to) {\n return editor? editor.getRange(from, to) : undefined;\n }\n\n export function commentSelection() {\n if (editor) {\n let expression = editor.getSelection();\n if (expression == \"\") {\n let cursorInfo = editor.getCursor();\n expression = editor.getDoc().getLine(cursorInfo.line);\n }\n return expression;\n }\n }\n\n /*\n * Find code between dividers,\n * const divider = \"__________\";\n */\n export function getBlock() {\n\n if (editor) {\n let cursorInfo = editor.getCursor();\n //find post divider\n let line = cursorInfo.line;\n let linePost = editor.lastLine();\n\n while (line < linePost) {\n if (/___+/.test(editor.getLine(line))) { // Test RegEx at least 3 underscores\n linePost = line - 1;\n break;\n }\n line++;\n }\n\n line = cursorInfo.line;\n let linePre = -1;\n while (line >= 0) {\n // console.log(editor2.getLine(line));\n if (/___+/.test(editor.getLine(line))) {\n linePre = line;\n break;\n }\n line--;\n }\n if (linePre > -1) {\n linePre++;\n }\n let code = editor.getRange({\n line: linePre,\n ch: 0\n }, {\n line: linePost + 1,\n ch: 0\n });\n\n return code;\n }\n }\n\n export function resize() {\n editor.refresh();\n }\n\n export function focus() {\n editor.focus();\n }\n\n let w;\n let h;\n let mode;\n let theme;\n\n const modes = {\n js: {\n name: \"javascript\",\n json: false\n },\n json: {\n name: \"javascript\",\n json: true\n },\n ebnf: {\n name: \"ebnf\",\n base: \"text/html\"\n },\n svelte: {\n name: \"handlebars\",\n base: \"text/html\"\n },\n closure: {\n name: \"clojure\",\n base: \"text/x-clojure\"\n },\n asn : {\n name: \"asn.1\",\n base: \"text/x-ttcn-asn\"\n },\n sema: {\n name: \"sema\",\n base: \"text/html\"\n }\n };\n\n\n const refs = {};\n let editor;\n let updating_externally = false;\n let marker;\n let error_line;\n let destroyed = false;\n let CodeMirror;\n\n $: if (editor && w && h) {\n editor.refresh();\n }\n\n $: {\n if (marker) marker.clear();\n\n if (errorLoc) {\n const line = errorLoc.line - 1;\n const ch = errorLoc.column;\n\n marker = editor.markText(\n { line, ch },\n { line, ch: ch + 1 },\n {\n className: \"error-loc\"\n }\n );\n\n error_line = line;\n } else {\n error_line = null;\n }\n }\n\n let previous_error_line;\n $: if (editor) {\n if (previous_error_line != null) {\n editor.removeLineClass(previous_error_line, \"wrap\", \"error-line\");\n }\n\n if (error_line && error_line !== previous_error_line) {\n editor.addLineClass(error_line, \"wrap\", \"error-line\");\n previous_error_line = error_line;\n }\n }\n\n onMount(() => {\n if (_CodeMirror) {\n CodeMirror = _CodeMirror;\n createEditor(mode || \"svelte\", theme).then(() => {\n if (editor) editor.setValue(value || \"\");\n });\n } else {\n codemirror_promise.then(async mod => {\n CodeMirror = mod.default;\n await createEditor(mode || \"svelte\", theme);\n if (editor) editor.setValue(value || \"\");\n });\n }\n\n return () => {\n destroyed = true;\n if (editor) editor.toTextArea();\n };\n });\n\n let first = true;\n\n async function createEditor(mode, theme) {\n if (destroyed || !CodeMirror) return;\n\n if (editor) editor.toTextArea();\n\n // console.log(\"createEditor:\", theme);\n\n const opts = {\n lineNumbers,\n lineWrapping: true,\n indentWithTabs: true,\n indentUnit: 2,\n tabSize: 2,\n value: \"\",\n mode: modes[mode] || {\n name: mode\n },\n readOnly: readonly,\n autoCloseBrackets: true,\n autoCloseTags: true,\n extraKeys: {}\n };\n\n if(theme !== undefined)\n opts.theme = theme;\n\n\n if (!tab)\n opts.extraKeys = {\n Tab: tab,\n \"Shift-Tab\": tab,\n };\n\n if(cmdEnter)\n opts.extraKeys[\"Cmd-Enter\"] = (cmdEnter);\n\n if(ctrlEnter)\n opts.extraKeys[\"Ctrl-Enter\"] = (ctrlEnter);\n\n if(shiftEnter)\n opts.extraKeys[\"Shift-Enter\"] = (shiftEnter);\n\n if(cmdPeriod)\n opts.extraKeys[\"Cmd-.\"] = (cmdPeriod);\n\n if(ctrlPeriod)\n opts.extraKeys[\"Ctrl-.\"] = (ctrlPeriod);\n\n if(cmdHiffen)\n opts.extraKeys[\"Cmd--\"] = (cmdHiffen);\n\n if(ctrlHiffen)\n opts.extraKeys[\"Ctrl--\"] = (ctrlHiffen);\n\n if(cmdEqual)\n opts.extraKeys[\"Cmd-=\"] = (cmdEqual);\n\n if(ctrlEqual)\n opts.extraKeys[\"Cmd-=\"] = (ctrlEqual);\n\n if(cmdCloseSquareBracket)\n opts.extraKeys[\"Cmd-]\"] = (cmdCloseSquareBracket);\n\n if(cmdOpenSquareBracket)\n opts.extraKeys[\"Cmd-[\"] = (cmdOpenSquareBracket);\n\n if(ctrlCloseSquareBracket)\n opts.extraKeys[\"Ctrl-]\"] = (ctrlCloseSquareBracket);\n\n if(ctrlOpenSquareBracket)\n opts.extraKeys[\"Ctrl-[\"] = (ctrlOpenSquareBracket);\n\n if(cmdForwardSlash)\n opts.extraKeys[\"Cmd-/\"] = () => editor.execCommand('toggleComment');\n\n if(ctrlForwardSlash)\n opts.extraKeys[\"Ctrl-/\"] = () => editor.execCommand('toggleComment');\n\n // if(ctrlForwardSlash)\n // opts.extraKeys[\"Ctrl-/\"] = (ctrlForwardSlash);\n\n // if(cmdEnter && !opts.extraKeys[\"Cmd-Enter\"])\n // opts.extraKeys[\"Cmd-Enter\"] = (cmdEnter);\n\n\n // Creating a text editor is a lot of work, so we yield\n // the main thread for a moment. This helps reduce jank\n if (first) await sleep(50);\n\n if (destroyed) return;\n\n editor = CodeMirror.fromTextArea(refs.editor, opts);\n\n editor.on(\"change\", (instance, changeObj) => {\n if (!updating_externally) {\n // const value = instance.getValue();\n dispatch(\"change\", { changeObj });\n }\n });\n\n editor.on(\"focus\", (instance, event) => {\n if (!updating_externally) {\n dispatch(\"focus\", { event });\n }\n });\n\n editor.on(\"blur\", (instance, event) => {\n if (!updating_externally) {\n dispatch(\"blur\", { event });\n }\n }); \n\n editor.on(\"refresh\", (instance, event) => {\n if (!updating_externally) {\n dispatch(\"refresh\", { event });\n }\n }); \n\n editor.on(\"gutterClick\", (instance, line, gutter, clickEvent) => {\n if (!updating_externally) {\n dispatch(\"gutterClick\", { line, gutter, clickEvent });\n }\n });\n\n editor.on(\"viewportChange\", (instance, from, to) => {\n if (!updating_externally) {\n dispatch(\"viewportChange\", { from, to });\n }\n });\n\n if (first) await sleep(50);\n editor.refresh();\n\n first = false;\n }\n\n function sleep(ms) {\n return new Promise(fulfil => setTimeout(fulfil, ms));\n }\n</script>\n\n<style>\n /* textarea {\n visibility: hidden;\n }\n\n pre {\n position: absolute;\n width: 100%;\n height: 100%;\n top: 0;\n left: 0;\n border: none;\n padding: 4px 4px 4px 60px;\n resize: none;\n font-family: var(--font-mono);\n font-size: 13px;\n line-height: 1.7;\n user-select: none;\n pointer-events: none;\n color: #ccc;\n tab-size: 2;\n -moz-tab-size: 2;\n } */\n</style>\n\n<textarea {value}\n tabindex=\"0\"\n bind:this={refs.editor}\n readonly \n />\n{#if !CodeMirror}\n <pre>{value}</pre>\n{/if}\n"],"names":[],"mappings":";;;;;;IAAA,SAAS,IAAI,GAAG,GAAG;IAgBnB,SAAS,GAAG,CAAC,EAAE,EAAE;IACjB,IAAI,OAAO,EAAE,EAAE,CAAC;IAChB,CAAC;IACD,SAAS,YAAY,GAAG;IACxB,IAAI,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IACD,SAAS,OAAO,CAAC,GAAG,EAAE;IACtB,IAAI,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACrB,CAAC;IACD,SAAS,WAAW,CAAC,KAAK,EAAE;IAC5B,IAAI,OAAO,OAAO,KAAK,KAAK,UAAU,CAAC;IACvC,CAAC;IACD,SAAS,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE;IAC9B,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,KAAK,QAAQ,KAAK,OAAO,CAAC,KAAK,UAAU,CAAC,CAAC;IAClG,CAAC;IAID,SAAS,QAAQ,CAAC,GAAG,EAAE;IACvB,IAAI,OAAO,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC;IACzC,CAAC;AA0JD;IACA,SAAS,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE;IAC9B,IAAI,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAC7B,CAAC;IACD,SAAS,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE;IACtC,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;IAC9C,CAAC;IACD,SAAS,MAAM,CAAC,IAAI,EAAE;IACtB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACtC,CAAC;IAOD,SAAS,OAAO,CAAC,IAAI,EAAE;IACvB,IAAI,OAAO,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAmBD,SAAS,IAAI,CAAC,IAAI,EAAE;IACpB,IAAI,OAAO,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IACD,SAAS,KAAK,GAAG;IACjB,IAAI,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;IACrB,CAAC;IACD,SAAS,KAAK,GAAG;IACjB,IAAI,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC;IACpB,CAAC;IA0BD,SAAS,IAAI,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE;IACtC,IAAI,IAAI,KAAK,IAAI,IAAI;IACrB,QAAQ,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IACxC,SAAS,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,KAAK;IACnD,QAAQ,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAC5C,CAAC;IA2DD,SAAS,QAAQ,CAAC,OAAO,EAAE;IAC3B,IAAI,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC1C,CAAC;IAkCD,SAAS,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE;IAC9B,IAAI,IAAI,GAAG,EAAE,GAAG,IAAI,CAAC;IACrB,IAAI,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI;IAC/B,QAAQ,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACzB,CAAC;IA6FD,SAAS,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE;IACpC,IAAI,MAAM,CAAC,GAAG,QAAQ,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;IAClD,IAAI,CAAC,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAClD,IAAI,OAAO,CAAC,CAAC;IACb,CAAC;AAmLD;IACA,IAAI,iBAAiB,CAAC;IACtB,SAAS,qBAAqB,CAAC,SAAS,EAAE;IAC1C,IAAI,iBAAiB,GAAG,SAAS,CAAC;IAClC,CAAC;IACD,SAAS,qBAAqB,GAAG;IACjC,IAAI,IAAI,CAAC,iBAAiB;IAC1B,QAAQ,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;IAC5E,IAAI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAID,SAAS,OAAO,CAAC,EAAE,EAAE;IACrB,IAAI,qBAAqB,EAAE,CAAC,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACjD,CAAC;IAOD,SAAS,qBAAqB,GAAG;IACjC,IAAI,MAAM,SAAS,GAAG,qBAAqB,EAAE,CAAC;IAC9C,IAAI,OAAO,CAAC,IAAI,EAAE,MAAM,KAAK;IAC7B,QAAQ,MAAM,SAAS,GAAG,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACvD,QAAQ,IAAI,SAAS,EAAE;IACvB;IACA;IACA,YAAY,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACrD,YAAY,SAAS,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,EAAE,IAAI;IAC5C,gBAAgB,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IAC1C,aAAa,CAAC,CAAC;IACf,SAAS;IACT,KAAK,CAAC;IACN,CAAC;AAmBD;IACA,MAAM,gBAAgB,GAAG,EAAE,CAAC;IAE5B,MAAM,iBAAiB,GAAG,EAAE,CAAC;IAC7B,MAAM,gBAAgB,GAAG,EAAE,CAAC;IAC5B,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,MAAM,gBAAgB,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;IAC3C,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,SAAS,eAAe,GAAG;IAC3B,IAAI,IAAI,CAAC,gBAAgB,EAAE;IAC3B,QAAQ,gBAAgB,GAAG,IAAI,CAAC;IAChC,QAAQ,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACrC,KAAK;IACL,CAAC;IAKD,SAAS,mBAAmB,CAAC,EAAE,EAAE;IACjC,IAAI,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC9B,CAAC;IAID,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,MAAM,cAAc,GAAG,IAAI,GAAG,EAAE,CAAC;IACjC,SAAS,KAAK,GAAG;IACjB,IAAI,IAAI,QAAQ;IAChB,QAAQ,OAAO;IACf,IAAI,QAAQ,GAAG,IAAI,CAAC;IACpB,IAAI,GAAG;IACP;IACA;IACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;IAC7D,YAAY,MAAM,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;IAClD,YAAY,qBAAqB,CAAC,SAAS,CAAC,CAAC;IAC7C,YAAY,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;IACjC,SAAS;IACT,QAAQ,qBAAqB,CAAC,IAAI,CAAC,CAAC;IACpC,QAAQ,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,QAAQ,OAAO,iBAAiB,CAAC,MAAM;IACvC,YAAY,iBAAiB,CAAC,GAAG,EAAE,EAAE,CAAC;IACtC;IACA;IACA;IACA,QAAQ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;IAC7D,YAAY,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;IACjD,YAAY,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE;IAC/C;IACA,gBAAgB,cAAc,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC7C,gBAAgB,QAAQ,EAAE,CAAC;IAC3B,aAAa;IACb,SAAS;IACT,QAAQ,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,KAAK,QAAQ,gBAAgB,CAAC,MAAM,EAAE;IACtC,IAAI,OAAO,eAAe,CAAC,MAAM,EAAE;IACnC,QAAQ,eAAe,CAAC,GAAG,EAAE,EAAE,CAAC;IAChC,KAAK;IACL,IAAI,gBAAgB,GAAG,KAAK,CAAC;IAC7B,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,IAAI,cAAc,CAAC,KAAK,EAAE,CAAC;IAC3B,CAAC;IACD,SAAS,MAAM,CAAC,EAAE,EAAE;IACpB,IAAI,IAAI,EAAE,CAAC,QAAQ,KAAK,IAAI,EAAE;IAC9B,QAAQ,EAAE,CAAC,MAAM,EAAE,CAAC;IACpB,QAAQ,OAAO,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC;IAClC,QAAQ,MAAM,KAAK,GAAG,EAAE,CAAC,KAAK,CAAC;IAC/B,QAAQ,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACxB,QAAQ,EAAE,CAAC,QAAQ,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACpD,QAAQ,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC;IACrD,KAAK;IACL,CAAC;IAeD,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAE,CAAC;IAe3B,SAAS,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE;IACrC,IAAI,IAAI,KAAK,IAAI,KAAK,CAAC,CAAC,EAAE;IAC1B,QAAQ,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/B,QAAQ,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IACvB,KAAK;IACL,CAAC;IAgmBD,SAAS,eAAe,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,EAAE;IACpD,IAAI,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC;IAC1E,IAAI,QAAQ,IAAI,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C;IACA,IAAI,mBAAmB,CAAC,MAAM;IAC9B,QAAQ,MAAM,cAAc,GAAG,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IACrE,QAAQ,IAAI,UAAU,EAAE;IACxB,YAAY,UAAU,CAAC,IAAI,CAAC,GAAG,cAAc,CAAC,CAAC;IAC/C,SAAS;IACT,aAAa;IACb;IACA;IACA,YAAY,OAAO,CAAC,cAAc,CAAC,CAAC;IACpC,SAAS;IACT,QAAQ,SAAS,CAAC,EAAE,CAAC,QAAQ,GAAG,EAAE,CAAC;IACnC,KAAK,CAAC,CAAC;IACP,IAAI,YAAY,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC;IAC9C,CAAC;IACD,SAAS,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE;IACjD,IAAI,MAAM,EAAE,GAAG,SAAS,CAAC,EAAE,CAAC;IAC5B,IAAI,IAAI,EAAE,CAAC,QAAQ,KAAK,IAAI,EAAE;IAC9B,QAAQ,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;IAC/B,QAAQ,EAAE,CAAC,QAAQ,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;IAChD;IACA;IACA,QAAQ,EAAE,CAAC,UAAU,GAAG,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC;IAC3C,QAAQ,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC;IACpB,KAAK;IACL,CAAC;IACD,SAAS,UAAU,CAAC,SAAS,EAAE,CAAC,EAAE;IAClC,IAAI,IAAI,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;IACtC,QAAQ,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACzC,QAAQ,eAAe,EAAE,CAAC;IAC1B,QAAQ,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACnC,KAAK;IACL,IAAI,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,SAAS,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE;IAC7F,IAAI,MAAM,gBAAgB,GAAG,iBAAiB,CAAC;IAC/C,IAAI,qBAAqB,CAAC,SAAS,CAAC,CAAC;IACrC,IAAI,MAAM,EAAE,GAAG,SAAS,CAAC,EAAE,GAAG;IAC9B,QAAQ,QAAQ,EAAE,IAAI;IACtB,QAAQ,GAAG,EAAE,IAAI;IACjB;IACA,QAAQ,KAAK;IACb,QAAQ,MAAM,EAAE,IAAI;IACpB,QAAQ,SAAS;IACjB,QAAQ,KAAK,EAAE,YAAY,EAAE;IAC7B;IACA,QAAQ,QAAQ,EAAE,EAAE;IACpB,QAAQ,UAAU,EAAE,EAAE;IACtB,QAAQ,aAAa,EAAE,EAAE;IACzB,QAAQ,YAAY,EAAE,EAAE;IACxB,QAAQ,OAAO,EAAE,IAAI,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,EAAE,CAAC,OAAO,GAAG,EAAE,CAAC;IAC7E;IACA,QAAQ,SAAS,EAAE,YAAY,EAAE;IACjC,QAAQ,KAAK;IACb,QAAQ,UAAU,EAAE,KAAK;IACzB,KAAK,CAAC;IACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;IACtB,IAAI,EAAE,CAAC,GAAG,GAAG,QAAQ;IACrB,UAAU,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC,KAAK,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,IAAI,KAAK;IACxE,YAAY,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IACtD,YAAY,IAAI,EAAE,CAAC,GAAG,IAAI,SAAS,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE;IACnE,gBAAgB,IAAI,CAAC,EAAE,CAAC,UAAU,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,oBAAoB,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IACvC,gBAAgB,IAAI,KAAK;IACzB,oBAAoB,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7C,aAAa;IACb,YAAY,OAAO,GAAG,CAAC;IACvB,SAAS,CAAC;IACV,UAAU,EAAE,CAAC;IACb,IAAI,EAAE,CAAC,MAAM,EAAE,CAAC;IAChB,IAAI,KAAK,GAAG,IAAI,CAAC;IACjB,IAAI,OAAO,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC;IAC9B;IACA,IAAI,EAAE,CAAC,QAAQ,GAAG,eAAe,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;IACpE,IAAI,IAAI,OAAO,CAAC,MAAM,EAAE;IACxB,QAAQ,IAAI,OAAO,CAAC,OAAO,EAAE;IAC7B,YAAY,MAAM,KAAK,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACnD;IACA,YAAY,EAAE,CAAC,QAAQ,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAChD,YAAY,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAClC,SAAS;IACT,aAAa;IACb;IACA,YAAY,EAAE,CAAC,QAAQ,IAAI,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC;IAC3C,SAAS;IACT,QAAQ,IAAI,OAAO,CAAC,KAAK;IACzB,YAAY,aAAa,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;IACjD,QAAQ,eAAe,CAAC,SAAS,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IACnE,QAAQ,KAAK,EAAE,CAAC;IAChB,KAAK;IACL,IAAI,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;IAC5C,CAAC;IAyCD;IACA;IACA;IACA,MAAM,eAAe,CAAC;IACtB,IAAI,QAAQ,GAAG;IACf,QAAQ,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACnC,QAAQ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IAC7B,KAAK;IACL,IAAI,GAAG,CAAC,IAAI,EAAE,QAAQ,EAAE;IACxB,QAAQ,MAAM,SAAS,IAAI,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACtF,QAAQ,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACjC,QAAQ,OAAO,MAAM;IACrB,YAAY,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,YAAY,IAAI,KAAK,KAAK,CAAC,CAAC;IAC5B,gBAAgB,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC3C,SAAS,CAAC;IACV,KAAK;IACL,IAAI,IAAI,CAAC,OAAO,EAAE;IAClB,QAAQ,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;IAC9C,YAAY,IAAI,CAAC,EAAE,CAAC,UAAU,GAAG,IAAI,CAAC;IACtC,YAAY,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;IAChC,YAAY,IAAI,CAAC,EAAE,CAAC,UAAU,GAAG,KAAK,CAAC;IACvC,SAAS;IACT,KAAK;IACL;;;;;;;;;;;0BCvmCQ,GAAK;;;;;;;yDAAL,GAAK;;;;;;;;;;;;oCADP,GAAU;;;;;;;;;;;;;;;;;;;;;;;;2BAAV,GAAU;;;;;;;;;;;;;;;;;;;;;;;;;UAvbR,UAAU,UAAU,MAAM,KAAK,WAAW;QAE5C,kBAAkB;QAClB,WAAW;;QAEX,UAAU;KACZ,kBAAkB,UAAU,YAAY;;KAExC,kBAAkB,CAAC,IAAI,CAAC,GAAG;MACzB,WAAW,GAAG,GAAG,CAAC,OAAO;;;;aA2YpB,KAAK,CAAC,EAAE;gBACJ,OAAO,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,EAAE,EAAE;;;;WApY9C,QAAQ,GAAG,qBAAqB;WAE3B,KAAK,GAAG,EAAE;WACV,QAAQ,GAAG,KAAK;WAChB,QAAQ,GAAG,IAAI;WAEf,WAAW,GAAI,IAAI;WACnB,GAAG,GAAY,IAAI;WAEnB,QAAQ,GAAK,IAAI;WACjB,SAAS,GAAI,IAAI;WACjB,UAAU,GAAG,IAAI;WACjB,SAAS,GAAI,IAAI;WACjB,UAAU,GAAG,IAAI;WACjB,SAAS,GAAI,IAAI;WACjB,UAAU,GAAG,IAAI;WACjB,QAAQ,GAAK,IAAI;WACjB,SAAS,GAAI,IAAI;WACjB,oBAAoB,GAAK,IAAI;WAC7B,qBAAqB,GAAI,IAAI;WAC7B,qBAAqB,GAAI,IAAI;WAC7B,sBAAsB,GAAG,IAAI;WAC7B,eAAe,GAAG,IAAI;WACtB,gBAAgB,GAAG,IAAI;;oBAOZ,GAAG,CAAC,SAAS,EAAE,QAAQ,EAAE,SAAS;UAClD,QAAQ,KAAK,IAAI,IAAI,SAAS,KAAK,KAAK;aACpC,YAAY,CAAE,IAAI,GAAG,QAAQ,EAAI,KAAK,GAAG,SAAS;;;sBAG1D,KAAK,GAAG,SAAS;MACjB,mBAAmB,GAAG,IAAI;UACtB,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK;MACjC,mBAAmB,GAAG,KAAK;;;cAIb,MAAM,CAAC,SAAS;sBAC9B,KAAK,GAAG,SAAS;;UAEb,MAAM;eACA,IAAI,EAAE,GAAG,KAAK,MAAM,CAAC,aAAa;OAC1C,MAAM,CAAC,QAAQ,iBAAE,KAAK,GAAG,SAAS;OAClC,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG;;;;cAIb,QAAQ;UAClB,MAAM;cACD,MAAM,CAAC,QAAQ;;;;cAIV,OAAO,CAAC,SAAS;UAC3B,MAAM;cACD,MAAM,CAAC,OAAO,CAAC,SAAS;;;;cAInB,YAAY;UACtB,MAAM;WACJ,UAAU,GAAG,MAAM,CAAC,YAAY;;WAChC,UAAU,IAAI,EAAE;YACd,UAAU,GAAG,MAAM,CAAC,SAAS;QACjC,UAAU,GAAG,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC,IAAI;;;cAE/C,UAAU;;;;cAIL,iBAAiB;aACxB,MAAM,GAAE,MAAM,CAAC,SAAS,KAAK,SAAS;;;cAG/B,QAAQ,CAAC,IAAI,EAAE,EAAE;aACxB,MAAM,GAAE,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,EAAE,IAAI,SAAS;;;cAGtC,gBAAgB;UAC1B,MAAM;WACJ,UAAU,GAAG,MAAM,CAAC,YAAY;;WAChC,UAAU,IAAI,EAAE;YACd,UAAU,GAAG,MAAM,CAAC,SAAS;QACjC,UAAU,GAAG,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC,IAAI;;;cAE/C,UAAU;;;;cAQL,QAAQ;UAElB,MAAM;WACJ,UAAU,GAAG,MAAM,CAAC,SAAS;;;WAE7B,IAAI,GAAG,UAAU,CAAC,IAAI;;WACtB,QAAQ,GAAG,MAAM,CAAC,QAAQ;;cAEvB,IAAI,GAAG,QAAQ;aAChB,MAAM,EAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI;;SACjC,QAAQ,GAAG,IAAI,GAAG,CAAC;;;;;QAGrB,IAAI;;;OAGN,IAAI,GAAG,UAAU,CAAC,IAAI;WAClB,OAAO,IAAI,CAAC;;cACT,IAAI,IAAI,CAAC;;aAEV,MAAM,EAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI;SACjC,OAAO,GAAG,IAAI;;;;QAGhB,IAAI;;;WAEF,OAAO,IAAI,CAAC;QACd,OAAO;;;WAEL,IAAI,GAAG,MAAM,CAAC,QAAQ,GACxB,IAAI,EAAE,OAAO,EACb,EAAE,EAAE,CAAC,MAEL,IAAI,EAAE,QAAQ,GAAG,CAAC,EAClB,EAAE,EAAE,CAAC;cAGA,IAAI;;;;cAIC,MAAM;MACpB,MAAM,CAAC,OAAO;;;cAGA,KAAK;MACnB,MAAM,CAAC,KAAK;;;SAGV,CAAC;SACD,CAAC;SACD,IAAI;SACJ,KAAK;;WAEH,KAAK;MACT,EAAE,IACA,IAAI,EAAE,YAAY,EAClB,IAAI,EAAE,KAAK;MAEb,IAAI,IACF,IAAI,EAAE,YAAY,EAClB,IAAI,EAAE,IAAI;MAEZ,IAAI,IACF,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,WAAW;MAEnB,MAAM,IACJ,IAAI,EAAE,YAAY,EAClB,IAAI,EAAE,WAAW;MAEnB,OAAO,IACL,IAAI,EAAE,SAAS,EACf,IAAI,EAAE,gBAAgB;MAExB,GAAG,IACD,IAAI,EAAE,OAAO,EACb,IAAI,EAAE,iBAAiB;MAEzB,IAAI,IACF,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,WAAW;;;WAKf,IAAI;SACN,MAAM;SACN,mBAAmB,GAAG,KAAK;SAC3B,MAAM;SACN,UAAU;SACV,SAAS,GAAG,KAAK;SACjB,UAAU;SA2BV,mBAAmB;;KAYvB,OAAO;UACD,WAAW;uBACb,UAAU,GAAG,WAAW;;OACxB,YAAY,CAAC,IAAI,IAAI,QAAQ,EAAE,KAAK,EAAE,IAAI;YACpC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,IAAI,EAAE;;;OAGzC,kBAAkB,CAAC,IAAI,OAAO,GAAG;wBAC/B,UAAU,GAAG,GAAG,CAAC,OAAO;cAClB,YAAY,CAAC,IAAI,IAAI,QAAQ,EAAE,KAAK;YACtC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,IAAI,EAAE;;;;;OAKzC,SAAS,GAAG,IAAI;WACZ,MAAM,EAAE,MAAM,CAAC,UAAU;;;;SAI7B,KAAK,GAAG,IAAI;;oBAED,YAAY,CAAC,IAAI,EAAE,KAAK;UACjC,SAAS,KAAK,UAAU;UAExB,MAAM,EAAE,MAAM,CAAC,UAAU;;;YAIvB,IAAI;OACR,WAAW;OACX,YAAY,EAAE,IAAI;OAClB,cAAc,EAAE,IAAI;OACpB,UAAU,EAAE,CAAC;OACb,OAAO,EAAE,CAAC;OACV,KAAK,EAAE,EAAE;OACT,IAAI,EAAE,KAAK,CAAC,IAAI,OACd,IAAI,EAAE,IAAI;OAEZ,QAAQ,EAAE,QAAQ;OAClB,iBAAiB,EAAE,IAAI;OACvB,aAAa,EAAE,IAAI;OACnB,SAAS;;;UAGR,KAAK,KAAK,SAAS,EACpB,IAAI,CAAC,KAAK,GAAG,KAAK;WAGf,GAAG,EACN,IAAI,CAAC,SAAS,KACZ,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,GAAG;UAGjB,QAAQ,EACT,IAAI,CAAC,SAAS,CAAC,WAAW,IAAK,QAAQ;UAEtC,SAAS,EACV,IAAI,CAAC,SAAS,CAAC,YAAY,IAAK,SAAS;UAExC,UAAU,EACX,IAAI,CAAC,SAAS,CAAC,aAAa,IAAK,UAAU;UAE1C,SAAS,EACV,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,SAAS;UAEnC,UAAU,EACX,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAK,UAAU;UAErC,SAAS,EACV,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,SAAS;UAEnC,UAAU,EACX,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAK,UAAU;UAErC,QAAQ,EACT,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,QAAQ;UAElC,SAAS,EACV,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,SAAS;UAEnC,qBAAqB,EACtB,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,qBAAqB;UAE/C,oBAAoB,EACrB,IAAI,CAAC,SAAS,CAAC,OAAO,IAAK,oBAAoB;UAE9C,sBAAsB,EACvB,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAK,sBAAsB;UAEjD,qBAAqB,EACtB,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAK,qBAAqB;UAEhD,eAAe,EAChB,IAAI,CAAC,SAAS,CAAC,OAAO,UAAU,MAAM,CAAC,WAAW,CAAC,eAAe;UAEjE,gBAAgB,EACjB,IAAI,CAAC,SAAS,CAAC,QAAQ,UAAU,MAAM,CAAC,WAAW,CAAC,eAAe;;;;;;;;UAWjE,KAAK,QAAQ,KAAK,CAAC,EAAE;;UAErB,SAAS;uBAEb,MAAM,GAAG,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI;;MAElD,MAAM,CAAC,EAAE,CAAC,QAAQ,GAAG,QAAQ,EAAE,SAAS;YACjC,mBAAmB;;QAEtB,QAAQ,CAAC,QAAQ,IAAI,SAAS;;;;MAIlC,MAAM,CAAC,EAAE,CAAC,OAAO,GAAG,QAAQ,EAAE,KAAK;YAC5B,mBAAmB;QACtB,QAAQ,CAAC,OAAO,IAAI,KAAK;;;;MAI7B,MAAM,CAAC,EAAE,CAAC,MAAM,GAAG,QAAQ,EAAE,KAAK;YAC3B,mBAAmB;QACtB,QAAQ,CAAC,MAAM,IAAI,KAAK;;;;MAI5B,MAAM,CAAC,EAAE,CAAC,SAAS,GAAG,QAAQ,EAAE,KAAK;YAC9B,mBAAmB;QACtB,QAAQ,CAAC,SAAS,IAAI,KAAK;;;;MAI/B,MAAM,CAAC,EAAE,CAAC,aAAa,GAAG,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU;YACrD,mBAAmB;QACtB,QAAQ,CAAC,aAAa,IAAI,IAAI,EAAE,MAAM,EAAE,UAAU;;;;MAItD,MAAM,CAAC,EAAE,CAAC,gBAAgB,GAAG,QAAQ,EAAE,IAAI,EAAE,EAAE;YACxC,mBAAmB;QACtB,QAAQ,CAAC,gBAAgB,IAAI,IAAI,EAAE,EAAE;;;;UAIrC,KAAK,QAAQ,KAAK,CAAC,EAAE;MACzB,MAAM,CAAC,OAAO;MAEd,KAAK,GAAG,KAAK;;;;;OAmCI,IAAI,CAAC,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WAnOvB,MAAM,IAAI,CAAC,IAAI,CAAC;QACrB,MAAM,CAAC,OAAO;;;;;;YAIV,MAAM,EAAE,MAAM,CAAC,KAAK;;YAEpB,QAAQ;eACJ,IAAI,GAAG,QAAQ,CAAC,IAAI,GAAG,CAAC;eACxB,EAAE,GAAG,QAAQ,CAAC,MAAM;0BAE1B,MAAM,GAAG,MAAM,CAAC,QAAQ,GACpB,IAAI,EAAE,EAAE,MACR,IAAI,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,MAEhB,SAAS,EAAE,WAAW;0BAI1B,UAAU,GAAG,IAAI;;0BAEjB,UAAU,GAAG,IAAI;;;;;;WAKd,MAAM;YACP,mBAAmB,IAAI,IAAI;SAC7B,MAAM,CAAC,eAAe,CAAC,mBAAmB,EAAE,MAAM,EAAE,YAAY;;;YAG9D,UAAU,IAAI,UAAU,KAAK,mBAAmB;SAClD,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY;0BACpD,mBAAmB,GAAG,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}