diff --git a/RULES.md b/RULES.md new file mode 100644 index 0000000..007819b --- /dev/null +++ b/RULES.md @@ -0,0 +1,63 @@ +# Basic Terminology +These dice are called character dice, because they reflect things about your character that can help you succeed. +A d20 is known as a fortune die, and it transcends these benchmarks. + +# Critical Successes +When you roll a 20 on the fortune die and your action succeeds, it is considered a critical success. +When you roll a critical success, you can choose to either increase your impact by 2 or gain 1 inspiration point. + +# Critical Fumble +A Critical Fumble means something has gone seriously wrong with your action/counter and within the scene. +When you roll a 1 on a d20 die result it is considered a critical fumble. +When this happens, you choose one other die in your pool that didn’t roll a 1 and scratch (remove) it. +Calculate your action total and impact with your remaining die results. +You may roll a critical fumble and still succeed in your action. +You also critically fumble if your action is successfully countered and you roll a 1-3 on the d20 (in other words if you fail to generate any impact at all). +Whenever you roll a critical fumble, you gain 1 inspiration point. + +# Success or Failure +To figure out whether your action succeeds, compare your action total to the opposing counter total. +If the counter total is higher, you fail; otherwise, your action succeeds. +**An unsuccessful action cannot inflict stress.** + +# Impact +Once you calculate your action total, determine your action’s Impact – the effect your action has on the scene. +Look at the dice you rolled in your pool. Each die that rolls a 4 or higher generates one point of impact. +This includes the dice you added for your action total, as well as the fortune die. +Character dice that roll 10 or higher generate two impact. + +## Minimum Impact: +Your character is highly capable. +Even if their action is countered, they are still able to accomplish something positive with their action. +So long as you roll a 4 or higher on your fortune die you still generate a minimum impact of 1. +You may spend this on any result except causing stress. + +# Advantage and Disadvantage +Sometimes the rules grant you Advantage on a particular roll. +When that happens, you roll one additional fortune die as part of your pool. +You still choose two die results for your action total, only one of which may be a d20. +If multiple situations affect a roll and each one grants advantage, you still only add one additional d20 to your pool. + +There are also times when the rules impose Disadvantage on a roll. +When you roll with disadvantage, you roll one additional fortune die as part of your pool, but the highest-rolling d20 in your pool is scratched. +If multiple situations affect a roll and each one grants disadvantage, you still only add one additional d20 to your pool. + +If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you do not add an additional d20 to your pool. +This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. +In such a situation, you have neither advantage nor disadvantage. + +# Scratching a Die +In some situations (such as when you have taken too much stress), the rules require you to scratch a die. +This is done after you roll your dice pool. +Once all the dice are rolled, a scratched die is removed from your roll entirely, and cannot be used for your action total or your impact—it’s as if it was never part of your pool at all. + +# The Limits of Fortune +Your action total can never include more than one d20 fortune die. + +# Stress +- Reduce your highest die if you are Overwhelmed OR Staggered. +- Scratch your highest die if you are Overwhelmed AND Staggered. + +# Impact Total +Count how many dice rolled 4+ for your Impact +Minimum 1 Impact if your fortune die rolled 4+, even if your action was countered.