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Missing repair for unknown entity. Blueprint > Script > Trigger Input #865

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jlpouffier opened this issue Nov 20, 2024 · 0 comments
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@jlpouffier
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jlpouffier commented Nov 20, 2024

What version of Spook are you using?

3.1.0

What version of Home Assistant are you using?

2024.11.2

The problem

I recently renamed/deleted/recreated a bunch of new entities and used Spook as my ally to tell me where they were used.

Here is a case that it missed.

Context

I have a blueprint (That one) that creates scripts for my notification.
I have a trigger input on the blueprint to let the user define when they want the notification to be discarded called discard_when.
This input is then used in a wait_for_trigger on the script.

Here is a full config of this blueprint for one case (Notify me when the windows are open and it's raining - As long as it's rating and the windows are open - Two trigger on discard_when)

use_blueprint:
  path: jlo/power_notification_creator.yaml
  input:
    target: send_to_persons_in_zones
    zones:
      - zone.home
    default_title: 🌂 In pleut!
    default_message: Certaines portes sont ouvertes et il commence a pleuvoir
    discard_when:
      - trigger: state
        entity_id:
          - binary_sensor.all_doors
        to: "off"
      - trigger: state
        entity_id:
          - binary_sensor.is_raining_now
        to: "off"
    default_tag: rain_doors_open

Problem

I recently removed my binary sensor binary_sensor.is_raining_now but spook missed that particular case
CleanShot 2024-11-20 at 11 58 13

Anything in the logs? Paste it here!

No response

@jlpouffier jlpouffier changed the title Missing repairs for unknown entities. Blueprint > Script > Trigger Input Missing repair for unknown entity. Blueprint > Script > Trigger Input Nov 20, 2024
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