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OneButton.cpp
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OneButton.cpp
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// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Connect the button to pin A1 (MenuPin)
// 02.10.2010 created by Matthias Hertel
// 21.04.2011 support of active LOW and active HIGH button signal input.
// 01.12.2011 include file changed to work with the Arduino 1.0 environment
// 12.01.2014 some typos fixed.
// 01.03.2014 Enhanced long press functionalities by adding longPressStart and longPressStop callbacks
// -----
#include "OneButton.h"
// ----- Initialization and Default Values -----
OneButton::OneButton(int pin, int activeLow) {
init();
setPin(pin);
setActiveLow(activeLow);
} // OneButton
// argument-free constructor so we can set pin/activelow later depending on device
OneButton::OneButton() {
init();
}
OneButton::OneButton(bool (*pseudo)(void), bool activeLow) {
init();
setPseudo(pseudo);
setActiveLow(activeLow);
}
void OneButton::init() {
_clickTicks = 250; // number of millisec that have to pass by before a click is detected.
_pressTicks = 1000; // number of millisec that have to pass by before a long button press is detected.
_state = 0; // starting with state 0: waiting for button to be pressed
_isLongPressed = false; // Keep track of long press state
_doubleClickFunc = NULL;
_pressFunc = NULL;
_longPressStartFunc = NULL;
_longPressStopFunc = NULL;
_duringLongPressFunc = NULL;
}
void OneButton::setPin(int pin) {
if (!_pseudo) {
pinMode(pin, INPUT); // sets the MenuPin as input
_pin = pin;
}
}
void OneButton::setActiveLow(int activeLow) {
if (activeLow) {
// button connects ground to the pin when pressed.
_buttonReleased = HIGH; // notPressed
_buttonPressed = LOW;
if (!_pseudo) pinMode(_pin, INPUT_PULLUP); // turn on pullUp resistor
} else {
// button connects VCC to the pin when pressed.
_buttonReleased = LOW;
_buttonPressed = HIGH;
} // if
// Debounce init
_db_buttonState = _buttonReleased; // the current reading from the input pin, assume its in rest during setup
_db_lastButtonState = _db_buttonState; // the previous reading from the input pin, no previous reading so use current
_db_lastDebounceTime = 0; // the last time the output pin was toggled, init to zero
_db_debounceDelay = 25; // the debounce time; increase if the output flickers. Settable with setDebounceDelay() function
}
// explicitly set the number of millisec that have to pass by before a click is detected.
void OneButton::setClickTicks(int ticks) {
_clickTicks = ticks;
} // setClickTicks
// explicitly set the number of millisec that have to pass by before a long button press is detected.
void OneButton::setPressTicks(int ticks) {
_pressTicks = ticks;
} // setPressTicks
// if we're reading from a pseudo button (ie, not directly off a digital pin), newFunction
// will return the button state (boolean) when called with no arguments
void OneButton::setPseudo(bool (*newFunction)(void)) {
_pseudo = newFunction;
}
// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
_clickFunc = newFunction;
} // attachClick
// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
_doubleClickFunc = newFunction;
} // attachDoubleClick
// save function for press event
// DEPRECATED, is replaced by attachLongPressStart, attachLongPressStop, attachDuringLongPress,
void OneButton::attachPress(callbackFunction newFunction)
{
_pressFunc = newFunction;
} // attachPress
// save function for longPressStart event
void OneButton::attachLongPressStart(callbackFunction newFunction)
{
_longPressStartFunc = newFunction;
} // attachLongPressStart
// save function for longPressStop event
void OneButton::attachLongPressStop(callbackFunction newFunction)
{
_longPressStopFunc = newFunction;
} // attachLongPressStop
// save function for during longPress event
void OneButton::attachDuringLongPress(callbackFunction newFunction)
{
_duringLongPressFunc = newFunction;
} // attachDuringLongPress
// function to get the current long pressed state
bool OneButton::isLongPressed(){
return _isLongPressed;
}
void OneButton::tick(void)
{
int buttonLevel;
// Detect the input information
if (_pseudo) {
buttonLevel = debounce(_pseudo());
} else {
buttonLevel = debounce(digitalRead(_pin)); // current button signal. (debounced)
}
unsigned long now = millis(); // current (relative) time in msecs.
// Implementation of the state machine
if (_state == 0) { // waiting for menu pin being pressed.
if (buttonLevel == _buttonPressed) {
_state = 1; // step to state 1
_startTime = now; // remember starting time
} // if
} else if (_state == 1) { // waiting for menu pin being released.
if (buttonLevel == _buttonReleased) {
_state = 2; // step to state 2
} else if ((buttonLevel == _buttonPressed) && (now > _startTime + _pressTicks)) {
_isLongPressed = true; // Keep track of long press state
if (_pressFunc) _pressFunc();
if (_longPressStartFunc) _longPressStartFunc();
if (_duringLongPressFunc) _duringLongPressFunc();
_state = 6; // step to state 6
} else {
// wait. Stay in this state.
} // if
} else if (_state == 2) { // waiting for menu pin being pressed the second time or timeout.
if (now > _startTime + _clickTicks) {
//_blah = 43;
// this was only a single short click
if (_clickFunc) _clickFunc();
_state = 0; // restart.
} else if (buttonLevel == _buttonPressed) {
_state = 3; // step to state 3
} // if
} else if (_state == 3) { // waiting for menu pin being released finally.
if (buttonLevel == _buttonReleased) {
// this was a 2 click sequence.
if (_doubleClickFunc) _doubleClickFunc();
_state = 0; // restart.
} // if
} else if (_state == 6) { // waiting for menu pin being release after long press.
if (buttonLevel == _buttonReleased) {
_isLongPressed = false; // Keep track of long press state
if(_longPressStopFunc) _longPressStopFunc();
_state = 0; // restart.
} else {
// button is being long pressed
_isLongPressed = true; // Keep track of long press state
if (_duringLongPressFunc) _duringLongPressFunc();
} // if
} // if
} // OneButton.tick()
boolean OneButton::debounce(boolean reading){
// Source: http://arduino.cc/en/Tutorial/Debounce
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != _db_lastButtonState) {
// reset the debouncing timer
_db_lastDebounceTime = millis();
}
if ((millis() - _db_lastDebounceTime) > _db_debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != _db_buttonState) {
_db_buttonState = reading;
}
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
_db_lastButtonState = reading;
return _db_buttonState;
}
void OneButton::setDebounceDelay(int delay){
_db_debounceDelay = delay;
}
// end.