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I have an issue when animating a sprite (animated sprite). When I set an animation to go from point A to point B, the animated sprite is not always on pixel perfect position (it can be positioned in a sub pixel position) then the image is blurry.
This happens only on non pixel perfect position. The exported animation is blurry on non pixel perfect position ( image2 sequence, QuickTime, mp4, metroska, ...).
When the animated sprite is on a pixel perfect position the image is clear as should be.
Possible fix would be to position the sprite (animated sprite) in the animation on pixel perfect only positions?
Hope you can reproduce the issue, else I can post some images.
Thank you ;-)
The text was updated successfully, but these errors were encountered:
Sorry for the late reply. I'm able to replicate, but the export (PNG) is pixel perfect here.
in GIMP i have the original on first layer, second is a render with only the tent, the third is a render of everything. They are all identical.
friction-issue-222-2024-10-18_19.04.15.mp4
This is on Linux, I have not tested on Windows.
But regardless of the export this is a bug, but it seems to be in a third-party library (skia), or our usage of it. Will try to figure out where the problem is.
Hello there, thank you for working on friction!
I have an issue when animating a sprite (animated sprite). When I set an animation to go from point A to point B, the animated sprite is not always on pixel perfect position (it can be positioned in a sub pixel position) then the image is blurry.
This happens only on non pixel perfect position. The exported animation is blurry on non pixel perfect position ( image2 sequence, QuickTime, mp4, metroska, ...).
When the animated sprite is on a pixel perfect position the image is clear as should be.
Possible fix would be to position the sprite (animated sprite) in the animation on pixel perfect only positions?
Hope you can reproduce the issue, else I can post some images.
Thank you ;-)
The text was updated successfully, but these errors were encountered: