Given the radius and x-y positions of the center of a circle, write a function randPoint
which generates a uniform random point in the circle.
Note:
- input and output values are in floating-point.
- radius and x-y position of the center of the circle is passed into the class constructor.
- a point on the circumference of the circle is considered to be in the circle.
randPoint
returns a size 2 array containing x-position and y-position of the random point, in that order.
Input: ["Solution","randPoint","randPoint","randPoint"] [[1,0,0],[],[],[]] Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Input: ["Solution","randPoint","randPoint","randPoint"] [[10,5,-7.5],[],[],[]] Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
The input is two lists: the subroutines called and their arguments. Solution
's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint
has no arguments. Arguments are always wrapped with a list, even if there aren't any.
use rand::{thread_rng, Rng};
struct Solution {
radius: f64,
x_center: f64,
y_center: f64,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl Solution {
fn new(radius: f64, x_center: f64, y_center: f64) -> Self {
Self {
radius,
x_center,
y_center,
}
}
fn rand_point(&self) -> Vec<f64> {
let mut rng = thread_rng();
let delta_x = rng.gen_range(-self.radius, self.radius);
let delta_y = rng.gen_range(-self.radius, self.radius);
if delta_x.powi(2) + delta_y.powi(2) <= self.radius.powi(2) {
vec![self.x_center + delta_x, self.y_center + delta_y]
} else {
self.rand_point()
}
}
}
/**
* Your Solution object will be instantiated and called as such:
* let obj = Solution::new(radius, x_center, y_center);
* let ret_1: Vec<f64> = obj.rand_point();
*/