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I am running unity-builder on self-hosted mac and my machine doesn't have that much storage space so I added external hard drive and pointed unity hub to install unity editors to that drive which cause unity-builder to fail because it is looking at default install location for unity editor executable.
Is there any work around to this issue, it would be nice to give unity-builder the path of the unity editors folder in the yaml file
Here it says unity editor is already installed
Generated version 0.0.13 (no version tags found).
Using android versionCode 13
Building locally
/Applications/Unity Hub.app/Contents/MacOS/Unity Hub -- --headless install --version 2023.2.16f1 --changeset > 7f45223012db --module ios --architecture arm64 --childModules
2024-04-25 21:16:12.182 Unity Hub[48832:1330170] WARNING: Secure coding is not enabled for restorable state! Enable > secure coding by implementing NSApplicationDelegate.applicationSupportsSecureRestorableState: and returning YES.
Error while installing an editor or a module from changeset. Error: Editor already installed in this location.
And later on the pipeline it says it is not able to find unity editor because unity hub has custom install location
###########################
Building project
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/Volumes/Mac/gh-runner/_work/_actions/game-ci/unity-builder/v4/dist/platforms/mac/steps/build.sh: line 131: > /Applications/Unity/Hub/Editor/2023.2.16f1/Unity.app/Contents/MacOS/Unity: No such file or directory
The text was updated successfully, but these errors were encountered:
found a solution, remove unity installed via hub and run build, it will download it back
after that you can add unity back to hub, but you will have to do it manually and you will no longer be able to add modules from the hub, but you can add them using console (https://docs.unity3d.com/hub/manual/HubCLI.html)
also make sure that the editor is installed in the default directory (/Applications/Unity/Hub/Editor)
I am running unity-builder on self-hosted mac and my machine doesn't have that much storage space so I added external hard drive and pointed unity hub to install unity editors to that drive which cause unity-builder to fail because it is looking at default install location for unity editor executable.
Is there any work around to this issue, it would be nice to give unity-builder the path of the unity editors folder in the yaml file
The text was updated successfully, but these errors were encountered: