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Reference

demiurgosoft edited this page Nov 13, 2014 · 27 revisions

###Types reference Some types are defined in Don't Crush My Castle, here is a small reference to those types:

  • log_type: enumeration with the different types of logs (comment,warning,err,fatal_error) defined in [Debug Log](Debug Log)

  • tile_type: enumeration that defines the different kinds of tiles (cells in the map)(blocked,road,ground or special) defined on Tile

  • tile_id: define the data type for a tile id (the id referenced in a tileset and tilemap), currently defined as int in Tileset

###Other definitions

  • empty_tile: boolean value defined as 0(false) representing an empty tile on foreground map
  • occupied_tile: boolean value define as 1(true) representing an occupied tile on foreground map

DCmC Wiki 0.7.6

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