-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Texture errors when opening Dragon Ball Heroes Ultimate Mission X models #56
Comments
I'm not working on this tool anymore because I started working on a better tool to replace it. Can you test the models on this tool and see if it still shows the problems you mentioned? If it does or have any other issue you can open another issue there with affected model files so I can fix the issues. Thanks. |
Ok, I didn't know, that you did discontinue this tool already. I've tested the models in Spica, and it seems to work now more or less. Thank you very much. |
Glad it worked. I will put some notice on the readme later about the tool being discontinued and link to the new tool at some point. Was planning to do that when I feel it is "ready". I'm a bit curious with the "more or less", if it does have any issue please repot so they can be fixed. |
The white textures seem to be colored through vertex color or ambient color in spica, which isn't kept in either DAE or SMD, |
When opening the bch files from DB Heroes Ultimate Mission X, some models are imported fine, with all of their Textures, including Shader Ramps and Reflection Maps, however most models will import with either fully are partially transparent Textures, or white with outlines.
As far as I can tell, there seems to be some similarities with the type of model:
It doesn't matter if the models are compressed( with removed 3ds-lz header) or not.
The text was updated successfully, but these errors were encountered: