Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fragment Shader Makes the Model Go White, Even When I Load Textures #58

Open
Grip555 opened this issue Nov 25, 2017 · 3 comments
Open

Comments

@Grip555
Copy link

Grip555 commented Nov 25, 2017

I don't know how to stop this from happening.

https://media.discordapp.net/attachments/376892205522092043/384063623342850070/unknown.png

I don't want to use the default lighting, as it give the models poor depth perception in images and I'd rather use Fragment Shader.

@Grip555
Copy link
Author

Grip555 commented Nov 25, 2017

Also, textures won't load at all without guidlines. Though fragment shader won't work regardless.

@Grip555
Copy link
Author

Grip555 commented Jan 8, 2018

Can someone please fix this?

@CuriousTommy
Copy link

Have you tried using SPICA instead? It is supposed to be a remake of Ohana3DS.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants