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Anyways, the workaround is to just import them when viewing the corresponding model and export them from there, which is actually better in my opinion.
I cannot export Pokemon X textures. When I try, I get an error stating "Object reference is not set to instance of an Object."
The problematic piece of code is this:
At line 51 at OTexturesPanel.cs
I'm looking into it right now to see what might be causing the error, but that may take a while.
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