Defining your environments when targeting multiple platforms ? #850
-
Hello, When releasing the same game on multiple platforms (so releasing to iOS and Android to give the most common scenario with Unity), what would be the suggested way to handle the different platforms ? I don't like the idea of having one project per platform, because it will split issues. Now I came to the conclusion that maybe we need to split our environments per platforms, we will end up with Does that sounds like the best approach ? Or is there a better way ? By the way if this is the way to go, I'll make a suggestion to edit https://docs.sentry.io/platforms/unity/configuration/environments/ to give some concrete example when supporting multiple Unity platforms. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
Hey @rthery, |
Beta Was this translation helpful? Give feedback.
Hey @rthery,
so afaik your solution is a pretty good workaround to the current limitations of the Release health feature and I'm not aware of any other solution to that problem.
I'll try to update the docs to reflect that.