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When Attach Screenshot is enabled, Sentry will attach a screenshot to all events. At firs this is the wanted behavior.
The problem comes from when an error happens on every frame. Resulting in lots of events with screenshots of basically the same game view.
Some ideas on how to improve this:
We should consider not attaching a screenshot if the UI didn't change from the previous error (e.g: same frame). Or perhaps if the timeframe between errors is to short.
I imagine we could have the screenshots be added by some sort of processor that keeps track of when a screenshot was taken last and skip if it's too early.
When Attach Screenshot is enabled, Sentry will attach a screenshot to all events. At firs this is the wanted behavior.
The problem comes from when an error happens on every frame. Resulting in lots of events with screenshots of basically the same game view.
Some ideas on how to improve this:
We should consider not attaching a screenshot if the UI didn't change from the previous error (e.g: same frame). Or perhaps if the timeframe between errors is to short.
Note:
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