Stuck on "Unable to end render pass" #222
dreammakeplay
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Hello 👋, You seem to be hitting a panic here, though it definitely needs better message. Anyways, you should be able to get some errors via |
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Hello,
I'm stuck on this error message while trying to render a simple triangle (much like the example code) with latest wgpu-native source.
I had my test code running on a previous (months old) version of wgpu-native, but recently synced to latest. I had to update all my code to use the newly refactored wgpu-native APIs and also switched my shaders from using spriv to wgls shaders. After the conversion, I now crash on first render frame when I call 'wgpuRenderPassEncoderEnd' with the specified error message, but I have no idea why.
I'm not getting any other errors. Any idea what might be causing this? Or how to get a more detailed error info?
I can provide more info as needed.
Thanks in advance!
P.S. I'm compiling on Windows using VS2022. the wgpu-native libs are compiled locally with latest source (as of this post). The example wgpu-native projects wont compile successfuly, unfortunately, so I can't run and test them locally.
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