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Navigation.py
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Navigation.py
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import torch
from collections import deque
import matplotlib.pyplot as plt
from unityagents import UnityEnvironment
import numpy as np
from dqn_agent import Agent
#%matplotlib inline # for ploting in jupiter-notebook
# initializing environment
env = UnityEnvironment(file_name="Banana_Linux/Banana.x86_64")
""" Params
======
file_name: environment file path
"""
# get the default brain
brain_name = env.brain_names[0]
brain = env.brains[brain_name]
# reset the environment
env_info = env.reset(train_mode=True)[brain_name]
# number of agents in the environment
print('Number of agents:', len(env_info.agents))
# number of actions
action_size = brain.vector_action_space_size
print('Number of actions:', action_size)
# examine the state space
state = env_info.vector_observations[0]
print('States look like:', state)
state_size = len(state)
print('States have length:', state_size)
# initiate agent
agent = Agent(state_size=state_size, action_size=action_size, seed=0)
def dqn(agent, n_episodes=2000, max_t=1000, eps_start=1.0, eps_end=0.01, eps_decay=0.995, train=True):
"""Deep Q-Learning.
Params
======
n_episodes (int): maximum number of training episodes
max_t (int): maximum number of timesteps per episode
eps_start (float): starting value of epsilon, for epsilon-greedy action selection
eps_end (float): minimum value of epsilon
eps_decay (float): multiplicative factor (per episode) for decreasing epsilon
"""
scores = [] # list containing scores from each episode
scores_window = deque(maxlen=100) # last 100 scores
eps = eps_start # initialize epsilon
for i_episode in range(1, n_episodes + 1):
env_info = env.reset(train_mode=True)[brain_name]
state = env_info.vector_observations[0]
score = 0
for t in range(max_t):
action = agent.act(state, eps if train else 0.0) # get action
env_info = env.step(action)[brain_name]
next_state = env_info.vector_observations[0] # get next state
reward = env_info.rewards[0] # get reward
done = env_info.local_done[0] # check if it is done
if train:
agent.step(state, action, reward, next_state, done)
state = next_state
score += reward
if done:
break
scores_window.append(score) # save most recent score
scores.append(score) # save most recent score
eps = max(eps_end, eps_decay * eps) # decrease epsilon
print('\rEpisode {}\tAverage Score: {:.2f}'.format(i_episode, np.mean(scores_window)), end="")
if i_episode % 100 == 0:
print('\rEpisode {}\tAverage Score: {:.2f}'.format(i_episode, np.mean(scores_window)))
if np.mean(scores_window) >= 13 and train:
print('\nEnvironment solved in {:d} episodes!\tAverage Score: {:.2f}'.format(i_episode - 100, np.mean(scores_window)))
torch.save(agent.qnetwork_local.state_dict(), 'checkpoint.pth') # save weights
break
return scores
scores = dqn(agent)
"""
# plot the scores in jupiter-notebook
fig = plt.figure()
ax = fig.add_subplot(111)
plt.plot(np.arange(len(scores)), scores)
plt.ylabel('Score')
plt.xlabel('Episode #')
plt.show()
"""