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DllNotFoundException in mac unity #124

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PadmajaChowgoni opened this issue Nov 25, 2022 · 8 comments · May be fixed by #144
Open

DllNotFoundException in mac unity #124

PadmajaChowgoni opened this issue Nov 25, 2022 · 8 comments · May be fixed by #144

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@PadmajaChowgoni
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DllNotFoundException: StandaloneFileBrowser assembly: type: member:(null)
SFB.StandaloneFileBrowserMac.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowserMac.cs:54) SFB.StandaloneFileBrowser.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowser.cs:76)
SFB.StandaloneFileBrowser.OpenFilePanelAsync (System.String title, System.String directory, System.String extension, System.Boolean multiselect, System.Action`1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowser.cs:64)

We are facing this error in editor but it is working in mac build. Help us to resolve this error. Thanks in advance

@josefgrunig
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Same issue here. Any hint?

@DeveloperJake1
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Same here

@AQaddora
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Did you make this work?

@PadmajaChowgoni
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Author

Did you make this work?

We couldn't find anything

@Redstoneinvente
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Any news?

@stay-cnsj
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Any update?

@Matsyir
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Matsyir commented Oct 4, 2024

Not sure if this is entirely related, but just in case this could help anyone:

I'm using Windows 10. But I had a pretty similar error message, in-editor only, while the file browser was working fine in-build. Turns out, it was because I was previously creating a build for macOS, so my file browser was no longer working in-editor on my Windows machine. Changing my target platform in the build settings from macOS, back to Windows (my native OS), fixed the file browser so it worked in-editor again.

Maybe if you guys were building for Windows, that is the source of the issue, same way it was for me? From File->Build Settings, try switching your Target Platform back to macOS (or whatever your native OS is).

@AQaddora
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AQaddora commented Oct 5, 2024

I solved it in this pull request.
#144

@AQaddora AQaddora linked a pull request Oct 5, 2024 that will close this issue
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7 participants