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DllNotFoundException in mac unity #124
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Same issue here. Any hint? |
Same here |
Did you make this work? |
We couldn't find anything |
Any news? |
Any update? |
Not sure if this is entirely related, but just in case this could help anyone: I'm using Windows 10. But I had a pretty similar error message, in-editor only, while the file browser was working fine in-build. Turns out, it was because I was previously creating a build for macOS, so my file browser was no longer working in-editor on my Windows machine. Changing my target platform in the build settings from macOS, back to Windows (my native OS), fixed the file browser so it worked in-editor again. Maybe if you guys were building for Windows, that is the source of the issue, same way it was for me? From File->Build Settings, try switching your Target Platform back to macOS (or whatever your native OS is). |
I solved it in this pull request. |
DllNotFoundException: StandaloneFileBrowser assembly: type: member:(null)
SFB.StandaloneFileBrowserMac.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action
1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowserMac.cs:54) SFB.StandaloneFileBrowser.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action
1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowser.cs:76)SFB.StandaloneFileBrowser.OpenFilePanelAsync (System.String title, System.String directory, System.String extension, System.Boolean multiselect, System.Action`1[T] cb) (at Assets/StandaloneFileBrowser/StandaloneFileBrowser.cs:64)
We are facing this error in editor but it is working in mac build. Help us to resolve this error. Thanks in advance
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