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BUGS
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BUGS
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[x] Bow sometimes segfaults when hit enemy
-> Resolved: lootbags were dropping out of map range
[x] Some rooms have two themes.
-> Resolved: rooms spawning from trapdoors were sometimes randomly chosen twice
[x] Out of bounds heap access: gauge
-> Resolved: off by one for last
[x] Picked up NULL item?
-> Resolved: CLASSIFICATIONS and NONE were valid items for xitrand()
[ ] Thought: How is 144hz refresh rate handled?
-> Needs testing: lock at 60fps since timings require this update speed.
-> VSYNC should handle this.
-> ...
[x] Furthest enemy is being attacked.
-> Sorting was only in one direction for renderer, not in other direction for sprites
[x] Upper case sprites not showing
-> Size was set to 0.0 in registrar
[ ] Sprite sometimes spawns in a '!' block.
-> ...
[x] Fire causing segfault.
-> caretake() must be called before spread_fire()
[x] There are trapdoors going down on the last floor.
-> World.c::attach() needed w.floors - 1 for FLORING