Skip to content

Latest commit

 

History

History
106 lines (71 loc) · 4.02 KB

README.md

File metadata and controls

106 lines (71 loc) · 4.02 KB

Docs

Struct Data Fake Generator

Faker will generate you a fake data based on your Struct.

Go Test codecov Go Report Card License Go.Dev

Index

Support

You can file an Issue. See documentation in Go.Dev

Getting Started

Download

go get -u github.com/go-faker/faker/v4

Example


DEMO


Example to use Faker

Benchmark


Bench To Generate Fake Data

Without Tag

BenchmarkFakerDataNOTTagged-4             500000              3049 ns/op             488 B/op         20 allocs/op

Using Tag

 BenchmarkFakerDataTagged-4                100000             17470 ns/op             380 B/op         26 allocs/op

MUST KNOW


The Struct Field must be PUBLIC.
Support Only For :

  • int, int8, int16, int32 & int64
  • []int, []int8, []int16, []int32 & []int64
  • bool & []bool
  • string & []string
  • float32, float64, []float32 &[]float64
  • time.Time & []time.Time
  • Nested Struct Field

Limitation


Unfortunately this library has some limitation

  • It does not support private fields. Make sure your structs fields you intend to generate fake data for are public, it would otherwise trigger a panic. You can however omit fields using a tag skip faker:"-" on your private fields.
  • It does not support the interface{} data type. How could we generate anything without knowing its data type?
  • It does not support the map[interface{}]interface{}, map[any_type]interface{} & map[interface{}]any_type data types. Once again, we cannot generate values for an unknown data type.
  • Custom types are not fully supported. However some custom types are already supported: we are still investigating how to do this the correct way. For now, if you use faker, it's safer not to use any custom types in order to avoid panics.
  • Some extra custom types can be supported IF AND ONLY IF extended with AddProvider() please see example
  • The oneof tag currently only supports string, the int types, and both float32 & float64. Further support is coming soon (i.e. hex numbers, etc). See example for usage.

Contribution


To contrib to this project, you can open a PR or an issue.