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model_blueprint_instance_request.go
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/
model_blueprint_instance_request.go
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/*
authentik
Making authentication simple.
API version: 2024.10.4
Contact: hello@goauthentik.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// BlueprintInstanceRequest Info about a single blueprint instance file
type BlueprintInstanceRequest struct {
Name string `json:"name"`
Path *string `json:"path,omitempty"`
Context interface{} `json:"context,omitempty"`
Enabled *bool `json:"enabled,omitempty"`
Content *string `json:"content,omitempty"`
}
// NewBlueprintInstanceRequest instantiates a new BlueprintInstanceRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBlueprintInstanceRequest(name string) *BlueprintInstanceRequest {
this := BlueprintInstanceRequest{}
this.Name = name
var path string = ""
this.Path = &path
return &this
}
// NewBlueprintInstanceRequestWithDefaults instantiates a new BlueprintInstanceRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBlueprintInstanceRequestWithDefaults() *BlueprintInstanceRequest {
this := BlueprintInstanceRequest{}
var path string = ""
this.Path = &path
return &this
}
// GetName returns the Name field value
func (o *BlueprintInstanceRequest) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *BlueprintInstanceRequest) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *BlueprintInstanceRequest) SetName(v string) {
o.Name = v
}
// GetPath returns the Path field value if set, zero value otherwise.
func (o *BlueprintInstanceRequest) GetPath() string {
if o == nil || o.Path == nil {
var ret string
return ret
}
return *o.Path
}
// GetPathOk returns a tuple with the Path field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BlueprintInstanceRequest) GetPathOk() (*string, bool) {
if o == nil || o.Path == nil {
return nil, false
}
return o.Path, true
}
// HasPath returns a boolean if a field has been set.
func (o *BlueprintInstanceRequest) HasPath() bool {
if o != nil && o.Path != nil {
return true
}
return false
}
// SetPath gets a reference to the given string and assigns it to the Path field.
func (o *BlueprintInstanceRequest) SetPath(v string) {
o.Path = &v
}
// GetContext returns the Context field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *BlueprintInstanceRequest) GetContext() interface{} {
if o == nil {
var ret interface{}
return ret
}
return o.Context
}
// GetContextOk returns a tuple with the Context field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *BlueprintInstanceRequest) GetContextOk() (*interface{}, bool) {
if o == nil || o.Context == nil {
return nil, false
}
return &o.Context, true
}
// HasContext returns a boolean if a field has been set.
func (o *BlueprintInstanceRequest) HasContext() bool {
if o != nil && o.Context != nil {
return true
}
return false
}
// SetContext gets a reference to the given interface{} and assigns it to the Context field.
func (o *BlueprintInstanceRequest) SetContext(v interface{}) {
o.Context = v
}
// GetEnabled returns the Enabled field value if set, zero value otherwise.
func (o *BlueprintInstanceRequest) GetEnabled() bool {
if o == nil || o.Enabled == nil {
var ret bool
return ret
}
return *o.Enabled
}
// GetEnabledOk returns a tuple with the Enabled field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BlueprintInstanceRequest) GetEnabledOk() (*bool, bool) {
if o == nil || o.Enabled == nil {
return nil, false
}
return o.Enabled, true
}
// HasEnabled returns a boolean if a field has been set.
func (o *BlueprintInstanceRequest) HasEnabled() bool {
if o != nil && o.Enabled != nil {
return true
}
return false
}
// SetEnabled gets a reference to the given bool and assigns it to the Enabled field.
func (o *BlueprintInstanceRequest) SetEnabled(v bool) {
o.Enabled = &v
}
// GetContent returns the Content field value if set, zero value otherwise.
func (o *BlueprintInstanceRequest) GetContent() string {
if o == nil || o.Content == nil {
var ret string
return ret
}
return *o.Content
}
// GetContentOk returns a tuple with the Content field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BlueprintInstanceRequest) GetContentOk() (*string, bool) {
if o == nil || o.Content == nil {
return nil, false
}
return o.Content, true
}
// HasContent returns a boolean if a field has been set.
func (o *BlueprintInstanceRequest) HasContent() bool {
if o != nil && o.Content != nil {
return true
}
return false
}
// SetContent gets a reference to the given string and assigns it to the Content field.
func (o *BlueprintInstanceRequest) SetContent(v string) {
o.Content = &v
}
func (o BlueprintInstanceRequest) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["name"] = o.Name
}
if o.Path != nil {
toSerialize["path"] = o.Path
}
if o.Context != nil {
toSerialize["context"] = o.Context
}
if o.Enabled != nil {
toSerialize["enabled"] = o.Enabled
}
if o.Content != nil {
toSerialize["content"] = o.Content
}
return json.Marshal(toSerialize)
}
type NullableBlueprintInstanceRequest struct {
value *BlueprintInstanceRequest
isSet bool
}
func (v NullableBlueprintInstanceRequest) Get() *BlueprintInstanceRequest {
return v.value
}
func (v *NullableBlueprintInstanceRequest) Set(val *BlueprintInstanceRequest) {
v.value = val
v.isSet = true
}
func (v NullableBlueprintInstanceRequest) IsSet() bool {
return v.isSet
}
func (v *NullableBlueprintInstanceRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBlueprintInstanceRequest(val *BlueprintInstanceRequest) *NullableBlueprintInstanceRequest {
return &NullableBlueprintInstanceRequest{value: val, isSet: true}
}
func (v NullableBlueprintInstanceRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBlueprintInstanceRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}