Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Billing Library version 3 #34

Closed
HEAVYPOLY opened this issue May 18, 2022 · 5 comments
Closed

Billing Library version 3 #34

HEAVYPOLY opened this issue May 18, 2022 · 5 comments

Comments

@HEAVYPOLY
Copy link

Tried uploading to play console and getting this error:

Error
We've detected this app uses an unsupported version of Play billing. Please upgrade to Billing Library version 3 or newer to publish this app. Learn More about Billing Library 3.

using v.1.0.1

@joshua-Ig
Copy link

@HEAVYPOLY
hey, I get the same error. But from what I can read, the plugin is supposed to be on version 4.0 already?
Have you found a solution?

@HEAVYPOLY
Copy link
Author

Yes, had to build the plugin using latest and it worked.

@joshua-Ig
Copy link

joshua-Ig commented May 23, 2022

@HEAVYPOLY I got it to work now too, but I now have the issue with the Singleton
if Engine.has_singleton("GodotGooglePlayBilling"): returns false.
Even tho I have both custom build and the plugin enabled

@HEAVYPOLY
Copy link
Author

HEAVYPOLY commented May 23, 2022

Engine.has_singleton("GodotGooglePlayBilling") returns true for me.
I did have to change the code a bit following the updated docs for godot google play billing though, there's some new callback functions.
Does it do the whole custom gradle build thing when deploying?

@timoschwarzer
Copy link
Collaborator

See #35

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants