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Hi, I followed the doc step by step and also fixed the product_details_query_completed name.
On Mac, When I call payment.isReady() I received this error.
On Android, the payment is not working.
Godot 4.0.1
godot-google-play-billing 2.0.0-rc.1
The text was updated successfully, but these errors were encountered:
The error means the Play Billing singleton is not available. You should check for it before using it, so it doesn't error out on platforms other then Android: if Engine.has_singleton("GodotGooglePlayBilling"):
It's only available when running on Android and have a custom export with the Plugin enabled. It will not work in the desktop editor. (Android Build Template also needs to be installed from Project menu)
Hi, I followed the doc step by step and also fixed the
product_details_query_completed
name.On Mac, When I call
payment.isReady()
I received this error.On Android, the payment is not working.
Godot 4.0.1
godot-google-play-billing 2.0.0-rc.1
The text was updated successfully, but these errors were encountered: