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Blender2Godot #373
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I think it's better for that add-on to remain third-party. We don't necessarily have the manpower to maintain a "kitchen sink" add-on that does a lot of different things. We would prefer to focus on maintaining an add-on that does just scene exporting. |
Yeah, I mean we currently effectively maintain that scene exporting quite a couple of times, when you take this add-on into account. And idk how gltf is involved in that, while this seems all a bit split. |
How does it make sense, to cooperate with this one?
https://m.youtube.com/watch?v=VNiu_bieXLw
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