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Missing Shader nodes on Blender 2.91.2 Export #394
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Hi all, do tell me if there is something else I can do to help with this bug. |
This exporter only has a few contributors working on it, and they may be busy working on other things. I recommend trying out glTF 2.0 instead. |
I tried, but I still have the same problem with the material resulting in a simple white/non-colored one. |
OS:
Linux Mint 19.1 x64 bit
Godot version:
3.2.3 Official Stable Version
Blender version:
2.91.2 Official Release Version
Issue description:
![immagine](https://user-images.githubusercontent.com/15325078/109768830-b1809800-7bf9-11eb-8f31-5a52adb0709e.png)
I made a model for a game, once export I had a few warnings (see image) and some shader nodes seems missing since the material is incomplete/wrong.
I attach the Blend file so you'll be able to see in more detail.
Thanks for helping with this bug!
Minimal reproduction project:
IlRubega.blend.zip
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