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Incorrect information on editing creating scenes and instances #10503

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Pezz-x opened this issue Jan 13, 2025 · 4 comments
Open

Incorrect information on editing creating scenes and instances #10503

Pezz-x opened this issue Jan 13, 2025 · 4 comments

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@Pezz-x
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Pezz-x commented Jan 13, 2025

Your Godot version:
4.3

Issue description:
Incorrect information on editing creating scenes and instances
The guide shows the ball as a RigidBody2D when in the instancing_starter.zip. the ball is a CollisionShape2D.

URL to the documentation page:
https://docs.godotengine.org/en/stable/getting_started/step_by_step/instancing.html#editing-scenes-and-instances

If you know how to fix the issue you are reporting please
consider opening a pull request. We provide a tutorial on
using git here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html,
writing documentation at https://docs.godotengine.org/en/stable/community/contributing/docs_writing_guidelines.html
and contributing to the class reference here: https://docs.godotengine.org/en/stable/community/contributing/updating_the_class_reference.html

@AThousandShips
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The ball scene is a RigidBody2D though, please explain what is not correct here

@Pezz-x
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Pezz-x commented Jan 13, 2025

When Following through the guide I downloaded the Instancing_starter.zip, extracted and imported it, all is fine till getting to the Editing scenes and Instances section I double-click ball.tscn, select the ball not and in the inspector it's a CollisonShape2D which doesn't have physicsMateral property to expand.

Image

Unlike in the guide.

Image

Hope that makes sense, really confused me when I went through the guide and just ended up skipping it.

@AThousandShips
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That's not the node, you need to select the root of the scene called Ball

@Pezz-x
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Pezz-x commented Jan 13, 2025

OOOHHHHHH I get it now!
Sorry, clearly a lapse in my memory from the nodes and scenes section.

I do think that maybe some rewording might be needed for the line:
"Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial property to expand it."
Perhaps to:
"Select the Ball node within the scene tab on the Left. Now in the Inspector on the right, click on the PhysicsMaterial property to expand it."

No doubt I'm not the first idiot to just select the ball in the scene viewfinder.

Many thanks

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