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Hi. I am working in an accesible UI with text to speech and head selection (gaze pointer for XR interfaces) and found that there is no mouse_entered and mouse_exited signals for optionButton items. There is a item_focused, so i can implement text to speech when using key input, but i need a item_mouse_entered to detect gaze selection of each item, as it works by moving the mouse over the ui. I already have boolean inputs. integer and float sliders, and buttons working with both focus and mouse, godot just lack of this signal to have a complete set of ui interactions. So, +1 to add "item_hovered", or "item_mouse_entered" and "item_mouse_exited" signals, This would be a great feature to complete the ui set and to help build accesible interfaces |
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Preamble: I was trying to change the mouse cursor to "pointing hand" if and only if the item I'm hovering over is "not disabled". For that, I needed an item_hovered signal. Thankfully, there is a GDScript solution on reddit.
However, I feel like:
I'm not familiar with C++ so I can't open an issue, but for the reasons above I believe this signal should be exposed by the base class, and it should be a reasonably easy fix.
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