Skip to content

Godot's flavor of GLSL shaders shouldn't clash with standard GLSL, to allow better recognition by third-party software #10880

geekley started this conversation in General Discussions
Discussion options

You must be logged in to vote

Replies: 4 comments 6 replies

Comment options

You must be logged in to vote
1 reply
@geekley
Comment options

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
5 replies
@geekley
Comment options

@danderson
Comment options

@danderson
Comment options

@Calinou
Comment options

@danderson
Comment options

Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
3 participants