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Thanks for the proposal! Consolidating in #7681. |
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Describe the project you are working on
Recently we developed a game using Godot. The Android platform performed well. Now we want to publish it to the WeChat platform, but we encountered many problems;
The Godot engine can only export h5 format, which is not very suitable for the packaging format of WeChat mini games. I want to directly read the wasm file and create the game directly, but I encountered that the fetch and other APIs used by the index.js exported by godot cannot be used in WeChat. I have received support. Is there any good solution to enable Godot engine games to be published on the WeChat platform?
Describe the problem or limitation you are having in your project
Cannot support WeChat mini-games, Douyin mini-games, QQ mini-games, and Alipay mini-games
wx-mini-games:https://developers.weixin.qq.com/minigame/dev/guide/game-engine/unity-webgl-transform.html
Describe the feature / enhancement and how it helps to overcome the problem or limitation
not
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
not
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
I hope to be able to support China’s unique gaming environment. At present, Godot is not particularly big in the Chinese market. If it can support all small games, I believe many people will join Godot.
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