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Moving to discussion, as there is no concrete technical implementation provided. PS: The questions in the proposal form are not optional; all of them must be answered (and not just with "N/A"). If you have difficulty answering any of them, please open a discussion instead (this proposal has already been converted to a discussion). |
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Proposal issue opened: #11028 |
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Describe the problem or limitation you are having in your project
actually thing:
expection:
In Godot's text editors on Android/iOS, text selection doesn't function like it does in typical mobile applications. Instead, the default behavior mirrors that of desktop platforms. Ideally, when selecting text, I would expect to see the standard text selection action bar, as is common in mobile environments.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It should work like regular Android or IOS application. Like if we double tap on a text the test will be get selected and a action bar will appear.
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