Having a machanism to rewrite res:// paths when mounting pck #11021
TML233
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To implement mounting pcks under a specific resource path, we need to find a way of rewriting
res://
path references when mounting pck. This makes theres://
path references in the exported pck still being valid when they are mounted under a specific resource path in a running game.Say you have a base game, and it mounts a
mod_foo.pck
file under itsres://mods/foo/
folder. The fileres://image.png
of the modpack are now placed underres://mods/foo/image.png
in the base game. So when a scene in the modpack accessesres://image.png
, the access path needs to be rewritten tores://mods/foo/image.png
to ensure the resource dependencies of the modpack still integrated. And the scripts in the modpack can also hard-coderes://
paths in the code.Beta Was this translation helpful? Give feedback.
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