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You can do that with a shader. |
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Thanks for the proposal! Consolidating in #5524. |
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I had the problem of making a smoke particle system that needs a noise texture, but without noise at the edges of the texture.
You need to make such a texture in an external program right now.
So my idea was to make an CombineTexture2D that takes 2 textures and maybe additionally a mix value and mode (mix, add, subtract, multiply) and combines them into one Texture.
That would be really nice for texture prototyping and keeping your projects small (because you dont need 100 textures for Particles).
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