Script Editor Methods list to organize under Code Regions #11137
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mikemike37
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There's a proposal for this: #8403, though the proposed UI in that issue is a little different than your mockup. Feel free to comment on that proposal with any input you have, such as alternate mockups |
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I like this, but the text for the region should be grayed out or something to show that it's not selectable |
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Describe the project you are working on
A 2D/3D roguelike using GDScript extensively
Describe the problem or limitation you are having in your project
I have large scripts with code regions and many functions
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Prompted by this Reddit thread:
https://www.reddit.com/r/godot/comments/1gl18lx/how_bad_is_this_workaround_is_there_an_elegant/
...it would be nice if code regions were shown in the method list, ideally as collapsible, like a tree view. This appeared to be a popular proposal, based on reddit upvotes.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
You can see from that reddit thread what somebody was doing to try and organize the method list.
Is there a reason why this should be core and not an add-on in the asset library?
I expect every user will benefit from this lightweight change to a very core feature (the script editor)
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