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I jump between a graphics editor and Godot all the time when creating tilemaps, so that I can instantly see how my map looks after making changes to the tileset in the graphics editor.
Whenever I export my tiles from the graphics editor, Godot naturally re-imports the image file when the window is activated.
As a result, if a TileMapLayer is selected in the scene tree, re-importing also always needlessly pops up the TileSet tab on the bottom of the editor.
This is a small, but annoying usability issue. Perhaps I should open a bug issue for this?
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I jump between a graphics editor and Godot all the time when creating tilemaps, so that I can instantly see how my map looks after making changes to the tileset in the graphics editor.
Whenever I export my tiles from the graphics editor, Godot naturally re-imports the image file when the window is activated.
As a result, if a TileMapLayer is selected in the scene tree, re-importing also always needlessly pops up the TileSet tab on the bottom of the editor.
This is a small, but annoying usability issue. Perhaps I should open a bug issue for this?
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