Asynchronous loading with MultiplayerSpawner #11247
masterthdev
started this conversation in
Engine Core
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
As far as I understand, there is no way to show a loading screen when using high level multiplayer. I tried to find a workaround but none of these worked:
MultiplayerSpawner uses ResourceLoader.load() which hangs the main thread. I think MultiplayerSpawner needs some mechanism to load scenes asynchronously, and nested MultiplayerSpawner and MultiplayerSynchronizers should wait until client loads the parent node.
Beta Was this translation helpful? Give feedback.
All reactions