Adding visual grouping to scene tree #11576
Replies: 3 comments 10 replies
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I'm not sure how what you used here as an example differs from Godot? This sounds like it'd be the equivalent of having a Node with children in it. |
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What I'm understanding is that you do not want to use a
Or extend |
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I believe what he is asking for is similar to regions in the code editor. You can use a node to do this but then you gain the overhead of the parent node that does nothing as well as an additional path step. The idea has been asked for before and (imo) it really is a good one. A large scene can contain 100 nodes but most of the time you are working on a handful and you end up having to scroll back and forth through a bunch of nodes. |
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I think that it would be really cool if you could group the nodes in the scene in a more visual way to reduce visual clutter from more packed scenes and makes it at least in my opinion less confusing. Such as used in design software such as this image.
But I am interested to hear other peoples opinions and reasons why the current method visually works or doesn't.
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