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Btw there is material maker but I mean, something similar directly integrated right in the engine would be more practical for both people not knowing about material maker and those who don't wanna download extra softwares :) |
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I think that this could be implemented via plugin with a set of The general problem of plugin-based solutions is the discoverability of these plugins, the visual shader window could have a button that points to the asset library with the corresponding filters. |
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Proposal for making the visual shader editor more usable, with blender-like nodes (mapping, procedural textures) to make complex materials easily (that way)
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