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I'm not sure if this is a good idea. Not only you lose the ability to see when an error was produced relative to standard
This makes sense, but the bottom panel can get pretty crowded on narrow monitors already. We'd like the Godot editor to remain usable on laptops with 1366×768 displays.
This was done in godotengine/godot#38592. Most people seemed to be in favor of it there 🙂
This is because icons for pressed buttons are modulated. It's likely possible to disable this for specific buttons, but I need to double-check to make sure. |
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Errors are currently displayed in many places. In this example the error is trying to use type inference assignment operator with an array that contains items of multiple types. Error messages are displayed in three different places:
(screenshots are from v4.0.alpha4.official [f47097973])
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