Replies: 5 comments 7 replies
-
In principle, if you use the custom build system, it should be possible to import the exported project files into AndroidIDE. However, quoting the Android IDE README:
Building a Godot APK traditionally requires the NDK to be available. I'm not sure if this step can be bypassed if you've already got access to precompiled libraries (which custom builds already include). |
Beta Was this translation helpful? Give feedback.
-
Uhm, no, we really need some kind of integration with the IDE, because it's not even possible to run Gradle from the editor. |
Beta Was this translation helpful? Give feedback.
-
Dunno what to say, AndroidIDE has a subset of the SDK, it's also gonna support Kotlin, but not (yet) NDK. Edit: Note my idea is actually to export a suitable project, then build it with some Android IDE |
Beta Was this translation helpful? Give feedback.
-
Any new toughts on this? |
Beta Was this translation helpful? Give feedback.
-
Hey there, Android IDE's author helped me a lot and I finally made it to build and sign an APK from a Godot generated project, then built with Android IDE. For the records, I built the 3D platformer demo from the template in the content library. |
Beta Was this translation helpful? Give feedback.
-
Since Godot editor now runs on Android (https://downloads.tuxfamily.org/godotengine/3.5/beta3/), and Android deployment needs a valid SDK, maybe you can consider supporting AndroidIDE (https://github.com/itsaky/AndroidIDE - https://androidide.com/) which provides a minimal Android SDK, to compile Android projects, inside Android!!! =)
Also see here (https://github.com/itsaky/AndroidIDE/issues/148)
Cheers =)
Beta Was this translation helpful? Give feedback.
All reactions