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How is that different from assigning Node Paths? How do I assign to a slot? |
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This sounds like a more complicated and vastly less integrated version of #1048 or #934 . Regarding not having to worry about a node name, it should be something the editor manages for the user, as it already currently does for exported NodePaths. |
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What?
I think it would be quite usefull we we could replace:
With something like:
The editor then can display slots among the child nodes, but perhaps a slot will be replaced once a child is assigned. The exact UX has to be designed first.
Why?
This would allow us to decouple the script from the node tree, by removing the need for a known node name. It would also allow for "abstract" / inherited scenes to declare which child nodes have to be added to make it functional.
Additional
There would also be a need for the editor to support slots by displaying them in the scene tree and let us assign child nodes to these slots.
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