[dotnet] Why not use .Net Core #4390
Replies: 3 comments 6 replies
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@wuliangtdi We skip .NET Core and straight to the latest .NET6 and later .NET7 Just a personal feedback, could you add [dotnet] to your title, to be consistent with how the Godot team label Godot issue => [dotnet] Why not use .Net Core For Godot4 dotnet6 Linux @lewiji is the person from Godot community |
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I would be a little specific about performance improvements by going from mono to .NET Core/5/6. The performance improvements will really only affect the code you write and the performance of _Process. Things like draw calls and physics calculations (which are often the biggest performance issues) likely won't be improved by going to .NET 6 as far as I understand it. Regardless, I think there will be a huge amount of workflow improvements (easier debugging, performance monitoring, etc.), when .NET 6 is finally supported. |
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@Delpire do consider providing feedback/suggestions on easier debugging, performance monitoring, etc. on [dotnet] Godot4: supporting the transition from mono to dotnet6 |
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We know that .net core supports windows, liunx and macos, and the performance of .net core is better than Mono. I want to support .net core.
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