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Currently if we want to use a different texture for different directed points the only way is to create a new Particles2D node with the same values as the original and with the different texture. It would save a lot of time and effort to be able to specify a different animated texture for each point.
A lesser important feature but a nice one would be to be able to flip the texture from the particles node.
It seems this was possible at some point but got removed in this commit:
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Currently if we want to use a different texture for different
directed points
the only way is to create a newParticles2D
node with the same values as the original and with the different texture. It would save a lot of time and effort to be able to specify a different animated texture for each point.A lesser important feature but a nice one would be to be able to flip the texture from the particles node.
It seems this was possible at some point but got removed in this commit:
godotengine/godot@95560e0
Not sure if it's possible for CPU particles but would be nice as well, currently we solved this by swapping the texture by code.
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