Add a way to set gravity vector for RigidBody #4747
me2beats
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Engine Core
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You can use an Area to set or modify the gravity for any RigidBody inside of it, including using a gravity point. |
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I'm trying to create a driving a car on the planet.
And this doesn't look easy.
Imo this would be handy to be able to set gravity direction Vector3(x,y,z).
Could be a property or a method of RigidBody
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