[Discussion] Is the new NavigationServer a viable option for multiplayer games? #4977
nonunknown
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In my daily job, I need to develop a multiplayer RPG (ragnarok like) game, where you click a point and the player goes to that point, in older versions 3.4 using the
get_simple_path()
returned the entire array of points the player should go, thus makes easier to sync client and server (I'm using 2 godot projects, client and server) the server does the navigation stuff, while in the client doesnt have any navigation, just receive the points to walk, but after migrating to 3.5 with the new navigation server things changed, you now useget_next_location()
which returns only the next point to go, which makes a lot of sense for a single player game, but does someone know what would be a good approach to use this in multiplayer games???Beta Was this translation helpful? Give feedback.
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