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Set and get was remade in Godot 4 but to be honest I don't really know if it is easier to use in G4... Maybe this can be nice place to discuss possibilities for even better implementation? |
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Let's close this since the keyword |
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Problems with
setget
:setget
?getset
?I suggest that two separate keywords,
set
andget
, would be used instead ofsetget
.Current:
Proposal:
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